vangeance

North Macedonia
On FACEIT since 2018 373 matches tracked 63 matches in 30 days
ELO ▲ 98
3,340
30-day peak: 3,340
Rank EU ▲ 663 places
#2,300
North Macedonia #15 in North Macedonia
30 days · prev. #2,963 · best #2,281
Last updated:

How does vangeance play?

Rating 1.02 K/R 0.74 ADR 81.0 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 373 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 42%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.01−0.04 · Ø 1.05 better than 25%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 34%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 61x 4K, 5 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +332
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 80.2, Headshots at 60%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.75).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −187 ELO
82 matches · 44% win rate
On Inferno −147 ELO
33 matches · 58% win rate
On Tuesdays −120 ELO, win rate 37%

vangeance loses the most ELO in match 2 of the day: −187 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 40 · Ancient
  4. Highest rating in a match: 2.31 · Ancient

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
54% better than 47%
0.73 better than 35%
80.6 better than 41%
1.02 better than 34%
47% of 584 duels better than 19%
42% of 69 situations better than 60%
Ancient87
51% better than 37%
0.76 right on the average
83.5 better than 56%
1.06 right on the average
50% of 355 duels better than 36%
37% of 46 situations better than 45%
Anubis62
52% better than 37%
0.75 right on the average
80.7 better than 45%
1.04 better than 43%
51% of 316 duels better than 41%
26% of 34 situations better than 21%
Inferno33
58% better than 40%
0.71 better than 20%
77.7 better than 16%
0.99 better than 16%
46% of 133 duels better than 8%
33% of 21 situations better than 33%
Nuke30
50% better than 25%
0.67 better than 12%
75.2 better than 16%
0.89 better than 5%
46% of 115 duels better than 14%
33% of 9 situations better than 34%
Dust 227
37% better than 4%
0.78 better than 60%
86.2 better than 69%
1.03 better than 35%
56% of 117 duels better than 68%
43% of 21 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How vangeance plays

Across 373 matches vangeance averages K/R 0.74, ADR 81.0 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 60% headshots. The strongest map is Inferno with a 58% win rate in 33 matches. In 150 of 373 matches the rating was 1.10 or higher (40%), in 146 it was below 0.90. In 307 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. vangeance loses the most ELO in match 2 of the day (−187 ELO, win rate 44%). Things go best on Ancient (+118 ELO, win rate 51%). Match no. 3 of the day goes best: 57% win rate, +91 ELO. Improved over the last three months: Win rate +4 pp, ELO +332. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 80.2, Headshots at 60%. Last 30 days: 63 matches, win rate 56%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.