vamosalplaya

Czech Republic
On FACEIT since 2019 130 matches tracked 71 matches in 30 days
ELO ▲ 319
2,516
30-day peak: 2,628
Rank EU
#53,763
Czech Republic #450 in Czech Republic
Last updated:

How does vamosalplaya play?

Rating 1.08 K/R 0.77 ADR 82.3 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.10+0.06 · Ø 1.04 better than 64%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 50%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 78%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 13x 4K, 4 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 71%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +275
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 82.6
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −111 ELO
29 matches · 45% win rate
In match 3 of the day ±0 ELO
21 matches · 43% win rate
On Saturdays −28 ELO, win rate 44%

vamosalplaya loses the most ELO in match 2 of the day: −111 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.07 · Ancient
  4. Most kills in a match: 44 · Nuke

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
65% better than 91%
0.71 better than 31%
77.5 better than 30%
1.00 better than 35%
52% of 103 duels right on the average
33% of 18 situations better than 35%
Dust 230
47% better than 28%
0.77 better than 60%
84.6 better than 66%
1.05 right on the average
54% of 136 duels better than 63%
43% of 21 situations better than 63%
Ancient18
50% better than 40%
0.76 better than 54%
80.6 better than 41%
1.09 better than 63%
46% of 41 duels better than 18%
42% of 12 situations better than 59%
Anubis17
41% better than 13%
0.79 better than 71%
82.0 better than 53%
1.12 better than 74%
55% of 53 duels better than 68%
33% of 12 situations better than 36%
Inferno17
59% better than 56%
0.82 better than 65%
87.8 better than 59%
1.16 better than 62%
61% of 61 duels better than 80%
56% of 9 situations better than 84%
Nuke11
73% -
0.88 -
88.2 -
1.28-
53% of 38 duels -
50% of 10 situations -
Cache6
17% -
0.70 -
73.3 -
0.99-
46% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vamosalplaya plays

Across 130 matches vamosalplaya averages K/R 0.77, ADR 82.3 and a rating of 1.08. Biggest strength: 3K rounds at 5.0%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 61 of 130 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 110 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. vamosalplaya loses the most ELO in match 2 of the day (−111 ELO, win rate 45%). Things go best on Dust 2 (+6 ELO, win rate 47%). From match no. 5 of the day on, things go best: 69% win rate, −28 ELO. Improved over the last three months: Win rate +4 pp, ELO +275. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 82.6. Last 30 days: 71 matches, win rate 62%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.