valenor2

France
On FACEIT since 2025 279 matches tracked 91 matches in 30 days
Last updated:

How does valenor2 play?

Rating 1.07 (from 210 matches) K/R 0.77 ADR 81.1 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 9
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 14%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 75%
Opening duels won 53%+2 pp better than 70%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 29%
Clutch 1v2 won 20%−1 pp better than 42%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 14%+4 pp better than 71%
K/D 1.06+0.05 better than 68%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds
Rounds with 2K 14.3%+1.2 pp better than 76%
Rounds with 3K 4.4%+0.4 pp better than 68%
MVPs per match 2.5+0.3 better than 76%
4Ks and aces 37x 4K, 7 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 43%
Utility damage per round 2.8−1.5 better than 15%
Enemies flashed per round 0.08−0.20 better than 4%
Rounds with a death 73%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.77, ADR at 81.6, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.75).

Patterns

From the last 279 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −45 ELO
34 matches · 47% wins
In match 2 of the day −26 ELO
57 matches · 42% wins
Between 0:00 and 6:00 +6 ELO, win rate 29%
On Saturdays +76 ELO, win rate 44%

valenor2 loses the most ELO on Inferno: −45 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.85 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
48% better than 41%
0.76 better than 65%
80.3 better than 51%
1.09 better than 75%
52% of 368 duels better than 57%
43% of 30 situations better than 66%
Dust 266
44% better than 26%
0.77 better than 70%
83.7 better than 68%
1.09 better than 74%
54% of 319 duels better than 70%
34% of 35 situations better than 41%
Ancient43
58% better than 71%
0.80 better than 79%
81.2 better than 52%
1.07 better than 68%
54% of 222 duels better than 66%
40% of 25 situations better than 59%
Anubis38
53% level
0.79 better than 77%
83.5 better than 65%
1.11 better than 81%
54% of 159 duels better than 66%
38% of 16 situations level
Inferno34
47% better than 31%
0.71 better than 38%
75.4 better than 23%
1.02 better than 44%
50% of 143 duels better than 42%
33% of 15 situations better than 41%
Nuke21
67% better than 83%
0.79 better than 69%
80.5 better than 45%
1.04 level
52% of 102 duels level
11% of 9 situations better than 2%
Cache6
33% -
0.73 -
83.4 -
1.00-
58% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How valenor2 plays

Across 279 matches valenor2 averages K/R 0.77 and ADR 81.1; the rating across the 210 rated matches is 1.07. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 9. Most room to improve: Utility damage per round at 2.8. That is better than only 15% of players on level 9. On average 16.9 kills per match, 46% of them headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 86 of 210 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 210 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: September 2026 at 1.16. valenor2 loses the most ELO on Inferno (−45 ELO, win rate 47%). Things go best in match 4 of the day (+150 ELO, win rate 61%). Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.6, Win rate at 51%. Last 30 days: 91 matches, win rate 52%, ELO balance +119.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.