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valen_-_

Argentina
On FACEIT since 2016 594 matches tracked 153 matches in 30 days
ELO ▼ 119
2,848
30-day peak: 3,122
Rank SA ▼ 130 places
#326
Argentina #108 in Argentina
30 days · prev. #196 · best #128
Last updated:

How does valen_-_ play?

Rating 1.07 (from 497 matches) K/R 0.78 ADR 85.8 from 594 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 497 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (450 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.7 from the last 497
Knife kills 14 in 497 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 99x 4K, 15 aces in 450 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 65%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.7
= Stayed the same
Headshots at 51%, Win rate at 51%, ELO at 2,848
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 497 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −180 ELO
102 matches · 45% win rate
On Cache −115 ELO
23 matches · 30% win rate
Between 18:00 and 24:00 −61 ELO, win rate 43%

valen_-_ loses the most ELO in match 2 of the day: −180 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 497 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage245
53% right on the average
0.80 better than 71%
88.1 better than 78%
1.09 better than 62%
53% of 1,260 duels better than 56%
39% of 114 situations better than 52%
Ancient78
50% better than 37%
0.78 better than 61%
85.1 better than 63%
1.05 better than 48%
51% of 508 duels better than 43%
35% of 23 situations better than 41%
Dust 275
51% better than 39%
0.74 better than 43%
82.4 better than 53%
1.02 better than 35%
49% of 366 duels better than 32%
35% of 26 situations better than 40%
Anubis53
51% better than 40%
0.77 better than 59%
86.5 better than 74%
1.05 right on the average
48% of 286 duels better than 27%
29% of 17 situations better than 25%
Cache23
30% better than 1%
0.72 better than 24%
80.8 better than 32%
0.95 better than 10%
47% of 116 duels better than 15%
64% of 14 situations better than 92%
Nuke14
50% -
0.77 -
82.8 -
1.11-
48% of 58 duels -
50% of 8 situations -
Inferno9
56% -
0.80 -
85.3 -
1.16-
49% of 39 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How valen_-_ plays

Across 594 matches valen_-_ averages K/R 0.78 and ADR 85.8; the rating across the 497 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Mirage with a 53% win rate in 245 matches. In 212 of 497 matches the rating was 1.10 or higher (43%), in 169 it was below 0.90. In 450 matches with detailed stats: 99 4Ks and 15 aces. Best month by rating: November 2026 at 1.16. valen_-_ loses the most ELO in match 2 of the day (−180 ELO, win rate 45%). Things go best in match 4 of the day (+331 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +331 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.7. Unchanged in recent months: Headshots at 51%, Win rate at 51%, ELO at 2,848. Last 30 days: 153 matches, win rate 53%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.