valemonsta

RO
287 matches tracked 100 matches in 30 days
Last updated:

How does valemonsta play?

Rating 1.02 (from 147 matches) K/R 0.73 ADR 80.1 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 4%−7 pp better than 24%
K/D 0.98−0.05 better than 29%
Pistol kills per match 3.1
Knife kills 2 in 287 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 41x 4K, 5 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +10.1, Headshots +4 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −264

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.66).

Patterns

From the last 287 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −385 ELO
44 matches · 39% wins
On Dust 2 −90 ELO
47 matches · 60% wins
On Tuesdays −120 ELO, win rate 32%

valemonsta loses the most ELO on Anubis: −385 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
48% better than 35%
0.71 better than 35%
79.5 better than 44%
0.98 better than 32%
49% of 496 duels better than 35%
21% of 34 situations better than 9%
Ancient73
49% better than 37%
0.76 better than 58%
82.2 better than 54%
1.03 level
51% of 401 duels level
35% of 40 situations better than 45%
Dust 247
60% better than 77%
0.70 better than 30%
76.5 better than 27%
0.98 better than 30%
50% of 236 duels better than 42%
36% of 11 situations better than 44%
Anubis44
39% better than 10%
0.72 better than 39%
79.8 better than 43%
1.08 better than 64%
47% of 230 duels better than 24%
54% of 13 situations better than 83%
Cache17
65% -
0.80 -
84.1 -
1.11-
59% of 100 duels -
33% of 3 situations -
Nuke17
59% better than 58%
0.80 better than 65%
85.1 better than 61%
1.19-
62% of 97 duels better than 87%
38% of 8 situations better than 47%

Compared with players on the same level who have at least 15 matches on the map.

How valemonsta plays

Across 287 matches valemonsta averages K/R 0.73 and ADR 80.1; the rating across the 147 rated matches is 1.02. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 16.1 kills per match, 63% of them headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 62 of 147 matches the rating was 1.10 or higher (42%), in 60 it was below 0.90. In 211 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. valemonsta loses the most ELO on Anubis (−385 ELO, win rate 39%). Things go best on Ancient (+156 ELO, win rate 49%). Improved over the last three months: K/R +0.09, ADR +10.1, Headshots +4 pp, Win rate +4 pp. Got weaker: ELO −264. Last 30 days: 100 matches, win rate 46%, ELO balance −57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.