vain

Sweden
On FACEIT since 2023 426 matches tracked 68 matches in 30 days
Last updated:

How does vain play?

Rating 1.01 K/R 0.72 ADR 79.8 from 426 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 426 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (377 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.03 · Ø 1.04 better than 32%
Pistol kills per match 2.4
Knife kills 2 in 426 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 17%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 64x 4K, 5 aces in 377 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 79.7, Headshots at 43%
▼ Got worse
Win rate −8 pp, ELO −168

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 426 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −406 ELO
160 matches · 47% win rate
On Dust 2 −61 ELO
21 matches · 57% win rate
Between 12:00 and 18:00 −3 ELO, win rate 43%
On Sundays −97 ELO, win rate 42%

vain loses the most ELO on Mirage: −406 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.55 · Anubis
  4. Most kills in a match: 46 · Cache

Maps in detail

from the last 426 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
47% better than 29%
0.73 better than 41%
80.4 better than 43%
1.02 better than 42%
48% of 633 duels better than 29%
39% of 93 situations better than 53%
Ancient82
54% better than 53%
0.74 better than 41%
82.4 better than 49%
1.03 better than 42%
52% of 338 duels right on the average
33% of 43 situations better than 38%
Anubis80
53% better than 46%
0.71 better than 28%
79.2 better than 33%
1.00 better than 32%
46% of 262 duels better than 18%
40% of 52 situations better than 55%
Cache53
66% -
0.75 -
81.7 -
1.05-
53% of 206 duels -
19% of 27 situations -
Nuke24
50% better than 26%
0.68 better than 9%
74.4 better than 8%
0.96 better than 13%
51% of 61 duels better than 37%
6% of 17 situations better than 6%
Dust 221
57% better than 66%
0.65 better than 10%
74.4 better than 15%
0.92 better than 10%
57% of 65 duels better than 77%
50% of 8 situations better than 80%
Inferno5
20% -
0.48 -
58.2 -
0.65-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vain plays

Across 426 matches vain averages K/R 0.72, ADR 79.8 and a rating of 1.01. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 43% headshots. The strongest map is Cache with a 66% win rate in 53 matches. In 157 of 426 matches the rating was 1.10 or higher (37%), in 173 it was below 0.90. In 377 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: November 2026 at 1.17. vain loses the most ELO on Mirage (−406 ELO, win rate 47%). Things go best on Ancient (+165 ELO, win rate 54%). Match no. 1 of the day goes best: 60% win rate, +81 ELO. Got weaker: Win rate −8 pp, ELO −168. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 79.7, Headshots at 43%. Last 30 days: 68 matches, win rate 47%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.