vagab0nd_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).
Compared with 1,295 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just above the average (50%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average52% headshots and so clearly above the average (48%).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99. Last 3 months unchanged at 0.97. Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 81.8. Last 3 months: 80.2 (at the start 79.7). Just above the average (80.1).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 53% (at the start 51%). Clearly above the average (48%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 54% (at the start 45%). Clearly above the average (50%).
Best month: October 2026 with 1,814. Last 3 months: 1,791 (at the start 1,605).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 156 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
vagab0nd_ loses the most ELO from match 5 of the day: −126 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 26 · Ancient
- Highest rating in a match: 2.01 · Mirage
Maps in detail
from the last 156 matchesCompared with players on the same level who have at least 15 matches on the map.
How vagab0nd_ plays
Across 156 matches vagab0nd_ averages K/R 0.71, ADR 79.8 and a rating of 0.97. Biggest strength: Headshot rate at 52%, better than 80% of level 8 players. Most room to improve: 3K rounds at 3.1%, better than only 15% of level 8 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Ancient with a 52% win rate in 29 matches. In 51 of 156 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 107 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. vagab0nd_ loses the most ELO from match 5 of the day (−126 ELO, win rate 36%). Things go best on Anubis (+57 ELO, win rate 40%). Match no. 3 of the day goes best: 65% win rate, +1 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +186. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 80.2. Last 30 days: 5 matches, win rate 40%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.