vad1k666

Russia
197 matches tracked 24 matches in 30 days
Last updated:

How does vad1k666 play?

Rating 0.86 (from 49 matches) K/R 0.67 ADR 78.0 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 35%
Rating spread from 49 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 12% weak 0.75 to 0.89 27% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 3%−8 pp better than 18%
K/D 0.90−0.13 better than 8%
Pistol kills per match 2.4
Knife kills 2 in 197 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.9 pp better than 7%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 14x 4K, 0 aces in 117 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, Win rate at 51%
▼ Got worse
K/R −0.09, ADR −7.9, ELO −187

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.64 (at the start 0.73).

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −83 ELO
51 matches · 53% wins
On Anubis −25 ELO
24 matches · 54% wins
On Fridays −92 ELO, win rate 40%

vad1k666 loses the most ELO on Mirage: −83 ELO, 53% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.53 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
47% better than 32%
0.69 better than 26%
81.2 better than 52%
0.97-
49% of 286 duels better than 37%
77% of 13 situations better than 99%
Mirage51
53% better than 54%
0.67 better than 18%
78.0 better than 35%
0.77-
45% of 291 duels better than 17%
45% of 20 situations better than 72%
Ancient36
44% better than 20%
0.71 better than 32%
79.2 better than 38%
0.86-
48% of 217 duels better than 32%
43% of 21 situations better than 68%
Anubis24
54% better than 58%
0.63 better than 6%
73.4 better than 13%
0.82-
49% of 97 duels better than 34%
33% of 6 situations better than 40%
Nuke18
56% level
0.63 better than 6%
71.5 better than 10%
1.02-
49% of 84 duels better than 27%
43% of 7 situations better than 57%
Inferno8
75% -
0.63 -
75.6 -
0.74-
48% of 42 duels -
40% of 5 situations -
Cache7
29% -
0.69 -
83.2 -
0.69-
42% of 38 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vad1k666 plays

Across 197 matches vad1k666 averages K/R 0.67 and ADR 78.0; the rating across the 49 rated matches is 0.86. Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 10. Most room to improve: Rating at 0.86. That is better than only 2% of players on level 10. On average 14.6 kills per match, 48% of them headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 11 of 49 matches the rating was 1.10 or higher (22%), in 32 it was below 0.90. In 117 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 0.86. vad1k666 loses the most ELO on Mirage (−83 ELO, win rate 53%). Things go best on Ancient (+49 ELO, win rate 44%). Got weaker: K/R −0.09, ADR −7.9, ELO −187. Unchanged in recent months: Headshots at 48%, Win rate at 51%. Last 30 days: 24 matches, win rate 42%, ELO balance −8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.