vaNZz1

Chile
On FACEIT since 2020 417 matches tracked 105 matches in 30 days
ELO ▼ 47
2,057
30-day peak: 2,121
Rank SA ▼ 2,505 places
#5,871
Chile #251 in Chile
30 days · prev. #3,366 · best #3,363
Last updated:

How does vaNZz1 play?

Rating 1.08 K/R 0.78 ADR 85.8 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 417 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (367 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.1
Knife kills 2 in 417 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 80x 4K, 7 aces in 367 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.79, ADR at 86.4, Win rate at 51%
▼ Got worse
Headshots −7 pp, ELO −66

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −127 ELO
101 matches · 49% win rate
In match 1 of the day −90 ELO
82 matches · 44% win rate
Between 18:00 and 24:00 −51 ELO, win rate 44%
On Fridays −27 ELO, win rate 41%

vaNZz1 loses the most ELO on Dust 2: −127 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.41 · Inferno
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
53% better than 57%
0.78 better than 70%
87.0 better than 79%
1.05 better than 59%
51% of 735 duels right on the average
26% of 61 situations better than 19%
Dust 2101
49% better than 40%
0.75 better than 57%
83.4 better than 65%
1.06 better than 60%
54% of 421 duels better than 67%
39% of 61 situations better than 53%
Anubis46
50% better than 44%
0.79 better than 75%
87.3 better than 81%
1.09 better than 70%
51% of 197 duels right on the average
40% of 20 situations better than 56%
Nuke41
56% better than 54%
0.80 better than 68%
85.1 better than 64%
1.11 better than 67%
57% of 164 duels better than 73%
34% of 32 situations better than 40%
Ancient32
50% right on the average
0.79 better than 73%
84.2 better than 64%
1.08 better than 69%
50% of 136 duels better than 43%
33% of 18 situations better than 40%
Inferno25
52% better than 46%
0.83 better than 88%
88.9 better than 84%
1.23 better than 93%
50% of 104 duels better than 34%
50% of 12 situations better than 76%
Cache21
38% better than 7%
0.80 better than 73%
86.6 better than 73%
1.08 better than 58%
60% of 106 duels better than 86%
25% of 16 situations better than 15%
Vertigo4
25% -
0.76 -
83.9 -
1.04-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vaNZz1 plays

Across 417 matches vaNZz1 averages K/R 0.78, ADR 85.8 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 85.8, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Nuke with a 56% win rate in 41 matches. In 187 of 417 matches the rating was 1.10 or higher (45%), in 144 it was below 0.90. In 367 matches with detailed stats: 80 4Ks and 7 aces. Best month by rating: July 2026 at 1.21. vaNZz1 loses the most ELO on Dust 2 (−127 ELO, win rate 49%). Things go best in match 2 of the day (+42 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +42 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −7 pp, ELO −66. Unchanged in recent months: K/R at 0.79, ADR at 86.4, Win rate at 51%. Last 30 days: 105 matches, win rate 50%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.