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vaIIe

Sweden
On FACEIT since 2020 250 matches tracked
ELO
2,936
Peak across recorded matches: 3,233
Rank EU ▼ 2,065 places
#12,005
Sweden #333 in Sweden
30 days · prev. #9,940 · best #9,940
Last updated:

How does vaIIe play?

Rating 1.07 K/R 0.76 ADR 87.5 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 15%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.2
Knife kills 4 in 250 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 41x 4K, 7 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 93%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 86.5, ELO at 2,936
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −193 ELO
47 matches · 40% win rate
On Anubis −128 ELO
42 matches · 43% win rate
Between 0:00 and 6:00 −83 ELO, win rate 45%
On Saturdays −361 ELO, win rate 36%

vaIIe loses the most ELO in match 2 of the day: −193 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage
  4. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
54% better than 51%
0.79 better than 65%
91.7 better than 88%
1.09 better than 61%
59% of 326 duels better than 85%
29% of 41 situations better than 25%
Mirage65
55% better than 57%
0.76 better than 53%
87.4 better than 76%
1.06 better than 52%
53% of 306 duels better than 56%
35% of 26 situations better than 38%
Anubis42
43% better than 16%
0.74 better than 44%
84.6 better than 66%
1.05 right on the average
50% of 212 duels better than 38%
28% of 32 situations better than 23%
Dust 231
45% better than 21%
0.73 better than 38%
80.9 better than 45%
1.03 better than 38%
44% of 153 duels better than 11%
22% of 18 situations better than 11%
Nuke22
50% better than 29%
0.77 better than 48%
86.2 better than 65%
1.08 right on the average
64% of 101 duels better than 94%
18% of 11 situations better than 9%
Cache19
58% better than 54%
0.81 better than 61%
91.9 better than 78%
1.15 better than 64%
58% of 106 duels better than 69%
64% of 14 situations better than 92%
Vertigo3
33% -
0.65 -
85.9 -
0.88-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vaIIe plays

Across 250 matches vaIIe averages K/R 0.76, ADR 87.5 and a rating of 1.07. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 112 of 250 matches the rating was 1.10 or higher (45%), in 80 it was below 0.90. In 193 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: August 2026 at 1.07. vaIIe loses the most ELO in match 2 of the day (−193 ELO, win rate 40%). Things go best on Mirage (+243 ELO, win rate 55%). Match no. 4 of the day goes best: 68% win rate, +124 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 86.5, ELO at 2,936.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.