vUO_oUn
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.03 K/D and so right on the average (1.03).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: April 2026 with 1.06. Last 3 months: 1.01 (at the start 1.02). Just below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 79.8. Last 3 months: 78.4 (at the start 75.2). Just below the average (80.7).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 51% (at the start 47%). Slightly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 70%. Last 3 months: 60% (at the start 66%). Well above the average (50%).
Best month: September 2026 with 2,280. Last 3 months: 2,096 (at the start 2,164).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
vUO_oUn loses the most ELO on Mirage: −2 ELO, 65% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.11 · Mirage
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How vUO_oUn plays
Across 83 matches vUO_oUn averages K/R 0.71, ADR 76.4 and a rating of 1.02. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 32 of 83 matches the rating was 1.10 or higher (39%), in 33 it was below 0.90. In 67 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: April 2026 at 1.06. vUO_oUn loses the most ELO on Mirage (−2 ELO, win rate 65%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −6 pp, ELO −68. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 78.4. Last 30 days: 8 matches, win rate 75%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.