vP0Tokeee

Kazakhstan
On FACEIT since 2015 144 matches tracked 40 matches in 30 days
ELO ▲ 67
2,310
30-day peak: 2,310
Rank EU
#101,133
Kazakhstan #3,733 in Kazakhstan
Last updated:

How does vP0Tokeee play?

Rating 1.25 K/R 0.89 ADR 93.5 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 144 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.4%).

2K rounds 17.3%+3.9 pp · Ø 13.4% better than 98%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 37x 4K, 6 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 42%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +13.7
= Stayed the same
Win rate at 49%, ELO at 2,310
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.25
JunJulAugSepOctNov

Best month: November 2026 with 1.25. Last 3 months: 0.92 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +60 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.91 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 58 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
59% better than 75%
0.91 better than 96%
96.6 better than 96%
1.30 better than 97%
63% of 184 duels better than 96%
23% of 31 situations better than 11%
Dust 236
47% better than 33%
0.89 better than 94%
95.0 better than 94%
1.25 better than 94%
57% of 185 duels better than 79%
35% of 17 situations better than 42%
Anubis33
55% better than 58%
0.89 better than 94%
91.8 better than 91%
1.29 better than 96%
53% of 175 duels better than 55%
35% of 20 situations better than 43%
Ancient19
47% better than 32%
0.87 better than 93%
94.0 better than 93%
1.22 better than 93%
65% of 108 duels better than 97%
36% of 11 situations better than 45%
Inferno11
36% -
0.81 -
83.0 -
1.18-
43% of 53 duels -
27% of 11 situations -
Nuke6
0% -
0.83 -
92.5 -
1.08-
58% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vP0Tokeee plays

Across 144 matches vP0Tokeee averages K/R 0.89, ADR 93.5 and a rating of 1.25. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 47% headshots. The strongest map is Mirage with a 59% win rate in 39 matches. In 91 of 144 matches the rating was 1.10 or higher (63%), in 27 it was below 0.90. In 109 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: November 2026 at 1.84. Things go best on Mirage (+90 ELO, win rate 59%). Improved over the last three months: K/R +0.11, Rating +0.15, ADR +13.7. Got weaker: Headshots −8 pp. Unchanged in recent months: Win rate at 49%, ELO at 2,310. Last 30 days: 40 matches, win rate 50%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.