vLd_-

RO
219 matches tracked 89 matches in 30 days
Last updated:

How does vLd_- play?

Rating 0.94 K/R 0.68 ADR 78.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 219 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.92−0.10 · Ø 1.02 better than 12%
Pistol kills per match 3.0
Knife kills 1 in 219 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 21%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 15x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +169
= Stayed the same
Headshots at 50%, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −212 ELO
57 matches · 39% win rate
On Mirage −120 ELO
64 matches · 48% win rate
Between 18:00 and 24:00 −302 ELO, win rate 44%
On Tuesdays −120 ELO, win rate 38%

vLd_- loses the most ELO from match 5 of the day: −212 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
48% better than 36%
0.65 better than 12%
75.6 better than 25%
0.91 better than 12%
44% of 316 duels better than 15%
33% of 24 situations better than 34%
Dust 251
59% better than 77%
0.68 better than 21%
76.5 better than 26%
0.95 better than 20%
45% of 230 duels better than 18%
17% of 23 situations better than 7%
Anubis45
44% better than 24%
0.73 better than 42%
84.3 better than 67%
1.00 better than 37%
50% of 220 duels better than 44%
48% of 27 situations better than 73%
Ancient30
57% better than 68%
0.70 better than 28%
77.5 better than 28%
0.94 better than 18%
43% of 122 duels better than 11%
25% of 12 situations better than 20%
Inferno19
53% right on the average
0.65 better than 12%
77.1 better than 27%
0.88 better than 4%
49% of 76 duels better than 33%
50% of 12 situations better than 74%
Cache9
33% -
0.67 -
76.5 -
0.94-
38% of 26 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vLd_- plays

Across 219 matches vLd_- averages K/R 0.68, ADR 78.0 and a rating of 0.94. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 51 matches. In 57 of 219 matches the rating was 1.10 or higher (26%), in 100 it was below 0.90. In 133 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. vLd_- loses the most ELO from match 5 of the day (−212 ELO, win rate 39%). Things go best on Ancient (+118 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, +110 ELO. Improved over the last three months: ELO +169. Got weaker: K/R −0.04, Rating −0.05, ADR −5.7. Unchanged in recent months: Headshots at 50%, Win rate at 52%. Last 30 days: 89 matches, win rate 52%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.