vLd_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.92 (at the start 0.97). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 81.5. Last 3 months: 75.8 (at the start 81.5). Slightly below the average (80.3).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 50% (at the start 51%). Right on the average (50%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 52% (at the start 50%). Slightly above the average (50%).
Best month: October 2026 with 2,572. Last 3 months: 2,452 (at the start 2,283).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 219 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
vLd_- loses the most ELO from match 5 of the day: −212 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Ancient
- Highest rating in a match: 2.28 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 219 matchesCompared with players on the same level who have at least 15 matches on the map.
How vLd_- plays
Across 219 matches vLd_- averages K/R 0.68, ADR 78.0 and a rating of 0.94. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 51 matches. In 57 of 219 matches the rating was 1.10 or higher (26%), in 100 it was below 0.90. In 133 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. vLd_- loses the most ELO from match 5 of the day (−212 ELO, win rate 39%). Things go best on Ancient (+118 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, +110 ELO. Improved over the last three months: ELO +169. Got weaker: K/R −0.04, Rating −0.05, ADR −5.7. Unchanged in recent months: Headshots at 50%, Win rate at 52%. Last 30 days: 89 matches, win rate 52%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.