vFaria

Brazil
70 matches tracked
ELO
2,005
Peak across the last 70 matches: 2,005
Rank SA ▲ 1,445 places
#6,481 #4,696 in BR
30 days · before #7,926 · best #6,481
Last updated:

How does vFaria play?

K/R 0.69 ADR 80.1 from 70 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 51%+1 pp better than 53%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−11 pp better than 9%
Clutch 1v2 won 13%−8 pp better than 8%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 72%
AWP share of kills 4%−7 pp better than 24%
K/D 0.97−0.03 better than 32%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.7 pp better than 26%
Rounds with 3K 3.7%−0.2 pp better than 37%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 5x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 5.6+1.3 better than 82%
Enemies flashed per round 0.71+0.43 better than 99%
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +3 pp, ELO +147
= Stayed the same
K/R at 0.69, ADR at 79.7
▼ Got worse
Win rate −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.69.

Patterns

From the last 70 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
25 matches · 40% wins

vFaria loses the most ELO in match 1 of the day: −24 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 82%
0.71 better than 38%
79.8 better than 47%
-
56% of 86 duels better than 80%
25% of 16 situations better than 16%
Mirage16
38% better than 12%
0.65 better than 14%
77.1 better than 34%
-
39% of 57 duels better than 4%
23% of 13 situations better than 13%
Anubis11
9% -
0.70 -
79.8 -
-
67% of 36 duels -
11% of 9 situations -
Inferno10
50% -
0.73 -
84.4 -
-
29% of 31 duels -
40% of 5 situations -
Nuke3
100% -
0.73 -
86.3 -
-
42% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vFaria plays

Biggest strength: Utility damage per round at 5.6. That is better than 82% of players on level 9. Most room to improve: Clutch 1v1 won at 28%. That is better than only 9% of players on level 9. On average 15.2 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 49 matches with detailed stats: 5 4Ks and 0 aces. vFaria loses the most ELO in match 1 of the day (−24 ELO, win rate 40%). Things go best on Dust 2 (+25 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp, ELO +147. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.69, ADR at 79.7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.