v910

Kazakhstan
On FACEIT since 2026 158 matches tracked 137 matches in 30 days
ELO ▲ 363
2,649
30-day peak: 2,649
Rank EU
#33,649
Kazakhstan #1,105 in Kazakhstan
Last updated:
Next update possible in 25m 32s

How does v910 play?

Rating 1.09 K/R 0.79 ADR 83.4 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 158 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 18%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 70%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.06 · Ø 1.04 better than 64%
Pistol kills per match 4.1
Knife kills 1 in 158 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 79%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 28x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +6.9, Headshots +2 pp, Win rate +13 pp, ELO +246
= Stayed the same
First kills at 10%, Clutch 1v1 at 33%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
55 matches · 56% win rate
On Dust 2 −3 ELO
39 matches · 49% win rate

v910 loses the most ELO on Mirage: −58 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 65%
0.79 better than 70%
84.2 better than 65%
1.10 better than 69%
55% of 264 duels better than 71%
41% of 39 situations better than 60%
Dust 239
49% better than 35%
0.75 right on the average
79.0 better than 34%
1.05 right on the average
50% of 147 duels better than 39%
11% of 19 situations better than 2%
Ancient29
59% better than 68%
0.79 better than 66%
82.5 better than 49%
1.08 better than 60%
53% of 97 duels better than 55%
25% of 24 situations better than 19%
Anubis16
69% better than 92%
0.83 better than 83%
89.1 better than 83%
1.20 better than 87%
62% of 66 duels better than 92%
40% of 10 situations better than 54%
Nuke9
44% -
0.77 -
82.2 -
0.98-
66% of 32 duels -
56% of 9 situations -
Inferno6
33% -
0.78 -
83.2 -
1.08-
40% of 25 duels -
0% of 2 situations -
Cache4
50% -
0.95 -
100.7 -
1.29-
85% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v910 plays

Across 158 matches v910 averages K/R 0.79, ADR 83.4 and a rating of 1.09. Biggest strength: Headshot rate at 55%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 72 of 158 matches the rating was 1.10 or higher (46%), in 45 it was below 0.90. In 158 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. v910 loses the most ELO on Mirage (−58 ELO, win rate 56%). Things go best in match 4 of the day (±0 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.9, Headshots +2 pp, Win rate +13 pp, ELO +246. Unchanged in recent months: First kills at 10%, Clutch 1v1 at 33%. Last 30 days: 137 matches, win rate 56%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.