v4syan322

KG
193 matches tracked 57 matches in 30 days
Last updated:

How does v4syan322 play?

Rating 1.10 (from 96 matches) K/R 0.75 ADR 83.5 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 96 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 21%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 13%+2 pp better than 65%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.9
Knife kills 10 in 193 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.40.0 level
4Ks and aces 19x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 7.4+3.3 better than 96%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.0
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: April 2026 with 0.81. Last 3 months: 0.80 (at the start 0.73).

Patterns

From the last 193 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −26 ELO
37 matches · 43% wins
In match 4 of the day −1 ELO
24 matches · 42% wins
On Fridays ±0 ELO, win rate 38%

v4syan322 loses the most ELO on Anubis: −26 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Ancient
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
64% better than 83%
0.82 better than 83%
89.5 better than 86%
1.20 better than 92%
64% of 220 duels better than 98%
52% of 23 situations better than 82%
Anubis37
43% better than 19%
0.73 better than 43%
80.5 better than 49%
1.09-
47% of 118 duels better than 22%
38% of 13 situations better than 48%
Mirage37
49% better than 38%
0.66 better than 13%
74.8 better than 19%
0.91 better than 11%
49% of 131 duels better than 34%
33% of 9 situations better than 34%
Dust 222
50% better than 41%
0.73 better than 44%
81.0 level
1.16-
37% of 60 duels better than 2%
25% of 8 situations better than 18%
Nuke18
39% better than 7%
0.75 level
80.8 better than 46%
1.04-
50% of 92 duels better than 40%
18% of 11 situations better than 10%
Inferno12
42% -
0.84 -
101.0 -
1.27-
54% of 26 duels -
100% of 2 situations -
Cache5
0% -
0.77 -
80.7 -
1.02-
43% of 28 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v4syan322 plays

Across 193 matches v4syan322 averages K/R 0.75 and ADR 83.5; the rating across the 96 rated matches is 1.10. Biggest strength: Utility damage per round at 7.4. That is better than 96% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 16.9 kills per match, 49% of them headshots. The strongest map is Ancient with a 64% win rate in 61 matches. In 41 of 96 matches the rating was 1.10 or higher (43%), in 29 it was below 0.90. In 96 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: September 2026 at 1.12. v4syan322 loses the most ELO on Anubis (−26 ELO, win rate 43%). Things go best on Dust 2 (+32 ELO, win rate 50%). Improved over the last three months: K/R +0.07, ADR +6.0. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 57 matches, win rate 54%, ELO balance +82.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.