v4lorSd

Wallis & Futuna
On FACEIT since 2019 228 matches tracked 32 matches in 30 days
ELO ▲ 50
3,203
30-day peak: 3,203
Rank NA ▼ 12 places
#138
Wallis & Futuna #4 in Wallis & Futuna
30 days · prev. #126 · best #110
Last updated:

How does v4lorSd play?

Rating 1.10 K/R 0.79 ADR 84.2 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 228 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 95%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.10+0.05 · Ø 1.05 better than 57%
Pistol kills per match 2.5
Knife kills 10 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 75%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 24x 4K, 5 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +324
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 83.7, Win rate at 58%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −232 ELO
70 matches · 53% win rate
On Wednesdays −164 ELO, win rate 45%

v4lorSd loses the most ELO on Mirage: −232 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
53% better than 42%
0.79 better than 65%
84.4 better than 62%
1.09 better than 60%
51% of 346 duels better than 41%
41% of 32 situations better than 57%
Anubis57
60% better than 66%
0.80 better than 72%
85.7 better than 71%
1.13 better than 72%
53% of 240 duels better than 54%
47% of 34 situations better than 72%
Ancient32
66% better than 83%
0.83 better than 81%
87.0 better than 74%
1.17 better than 82%
52% of 111 duels right on the average
41% of 27 situations better than 58%
Nuke23
65% better than 75%
0.75 better than 42%
80.6 better than 40%
1.01 better than 29%
58% of 99 duels better than 74%
50% of 10 situations better than 77%
Cache16
56% better than 35%
0.85 better than 75%
90.9 better than 77%
1.19 better than 72%
51% of 59 duels better than 34%
100% of 6 situations better than 99%
Dust 213
38% -
0.70 -
78.6 -
0.93-
51% of 57 duels -
33% of 3 situations -
Inferno13
54% -
0.65 -
72.7 -
0.94-
44% of 57 duels -
57% of 14 situations -
Poseidon3
67% -
0.65 -
70.2 -
1.04-
57% of 14 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v4lorSd plays

Across 228 matches v4lorSd averages K/R 0.79, ADR 84.2 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Ancient with a 66% win rate in 32 matches. In 114 of 228 matches the rating was 1.10 or higher (50%), in 68 it was below 0.90. In 133 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: November 2026 at 1.17. v4lorSd loses the most ELO on Mirage (−232 ELO, win rate 53%). Things go best on Nuke (+176 ELO, win rate 65%). Match no. 1 of the day goes best: 62% win rate, −34 ELO. Improved over the last three months: ELO +324. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 83.7, Win rate at 58%. Last 30 days: 32 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.