v3s31

Greece
On FACEIT since 2023 176 matches tracked 101 matches in 30 days
Last updated:
Next update possible in 55m 33s

How does v3s31 play?

Rating 1.03 K/R 0.74 ADR 79.4 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 176 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 3.0
Knife kills 3 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 37%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 57%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 33x 4K, 2 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 8%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +12 pp, ELO +517, First kills +1 pp
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 79.8, Headshots at 48%
▼ Got worse
Clutch 1v1 −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
22 matches · 41% win rate
From match 5 of the day −60 ELO
79 matches · 46% win rate
On Thursdays −30 ELO, win rate 35%

v3s31 loses the most ELO on Anubis: −83 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno
  4. Highest rating in a match: 2.86 · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
60% better than 77%
0.74 better than 46%
78.0 better than 32%
1.02 better than 39%
50% of 228 duels better than 39%
30% of 40 situations better than 27%
Mirage31
52% better than 47%
0.75 right on the average
78.9 better than 35%
1.03 better than 44%
50% of 134 duels better than 40%
30% of 23 situations better than 25%
Anubis22
41% better than 16%
0.74 better than 45%
81.8 better than 51%
1.00 better than 34%
40% of 114 duels better than 4%
36% of 14 situations better than 44%
Nuke22
50% better than 36%
0.75 better than 47%
81.4 better than 51%
1.03 better than 45%
55% of 64 duels better than 64%
27% of 15 situations better than 22%
Ancient18
56% better than 60%
0.80 better than 71%
83.4 better than 57%
1.12 better than 73%
54% of 72 duels better than 61%
36% of 11 situations better than 47%
Inferno14
64% -
0.75 -
79.4 -
1.04-
52% of 69 duels -
44% of 9 situations -
Cache12
42% -
0.66 -
74.7 -
0.91-
50% of 60 duels -
67% of 3 situations -
Vertigo5
60% -
0.74 -
74.2 -
0.97-
52% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v3s31 plays

Across 176 matches v3s31 averages K/R 0.74, ADR 79.4 and a rating of 1.03. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 65 of 176 matches the rating was 1.10 or higher (37%), in 72 it was below 0.90. In 176 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. v3s31 loses the most ELO on Anubis (−83 ELO, win rate 41%). Things go best in match 2 of the day (+25 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +25 ELO. Improved over the last three months: Win rate +12 pp, ELO +517, First kills +1 pp. Got weaker: Clutch 1v1 −17 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 79.8, Headshots at 48%. Last 30 days: 101 matches, win rate 54%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.