v3c-

Spain
On FACEIT since 2015 293 matches tracked 129 matches in 30 days
Last updated:

How does v3c- play?

Rating 1.02 K/R 0.72 ADR 81.1 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 293 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−4 pp · Ø 20% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.02+0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.1%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 31%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 26x 4K, 1 ace in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 36%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +58
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.10, Rating −0.11, ADR −8.7, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.80). Just below the average (0.72).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
54 matches · 39% win rate
In match 4 of the day −22 ELO
36 matches · 39% win rate
On Mondays −271 ELO, win rate 40%

v3c- loses the most ELO on Ancient: −117 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
48% better than 38%
0.72 better than 39%
81.7 better than 55%
1.03 right on the average
51% of 384 duels right on the average
47% of 38 situations better than 75%
Anubis76
58% better than 68%
0.78 better than 68%
86.1 better than 73%
1.10 better than 70%
52% of 314 duels right on the average
41% of 41 situations better than 55%
Ancient54
39% better than 12%
0.71 better than 32%
77.5 better than 29%
0.99 better than 35%
49% of 266 duels better than 37%
31% of 35 situations better than 29%
Inferno34
56% better than 55%
0.70 better than 28%
80.5 better than 43%
1.00 better than 29%
55% of 161 duels better than 58%
33% of 9 situations better than 38%
Mirage26
50% better than 43%
0.68 better than 22%
77.9 better than 34%
0.94 better than 19%
47% of 92 duels better than 26%
31% of 13 situations better than 27%
Nuke14
36% -
0.61 -
74.5 -
0.86-
56% of 89 duels -
38% of 8 situations -
Cache7
29% -
0.68 -
75.6 -
0.91-
47% of 47 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v3c- plays

Across 293 matches v3c- averages K/R 0.72, ADR 81.1 and a rating of 1.02. Averages 15.5 kills per match with 46% headshots. The strongest map is Anubis with a 58% win rate in 76 matches. In 110 of 293 matches the rating was 1.10 or higher (38%), in 113 it was below 0.90. In 220 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. v3c- loses the most ELO on Ancient (−117 ELO, win rate 39%). Things go best on Mirage (+30 ELO, win rate 50%). Improved over the last three months: ELO +58. Got weaker: K/R −0.10, Rating −0.11, ADR −8.7, Win rate −5 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 129 matches, win rate 46%, net ELO −196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.