v1zi

Japan
On FACEIT since 2016 274 matches tracked 66 matches in 30 days
Last updated:
Next update possible in 34m 57s

How does v1zi play?

Rating 1.24 (from 248 matches) K/R 0.87 ADR 93.9 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 248 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.31+0.27 · Ø 1.04 better than 97%
Pistol kills per match 3.1
Zeus kills1 in 274 matches
Knife kills 4 in 274 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.5%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 95%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 69x 4K, 8 aces in 223 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 83%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +6 pp
= Stayed the same
K/R at 0.88, ADR at 94.2, Win rate at 51%, ELO at 2,439
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: June 2026 with 0.94. Last 3 months: 0.88 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
54 matches · 46% win rate
In match 1 of the day −4 ELO
82 matches · 46% win rate
Between 12:00 and 18:00 +55 ELO, win rate 42%
On Thursdays −25 ELO, win rate 40%

v1zi loses the most ELO on Mirage: −32 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 60 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.73 · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis69
49% better than 37%
0.86 better than 92%
93.3 better than 94%
1.24 better than 95%
60% of 272 duels better than 90%
44% of 48 situations better than 66%
Mirage54
46% better than 27%
0.86 better than 90%
93.2 better than 92%
1.22 better than 92%
60% of 210 duels better than 90%
39% of 38 situations better than 52%
Dust 247
60% better than 80%
0.92 better than 97%
95.7 better than 95%
1.24 better than 92%
63% of 128 duels better than 96%
61% of 28 situations better than 95%
Ancient46
52% better than 46%
0.84 better than 86%
92.0 better than 90%
1.18 better than 87%
62% of 191 duels better than 95%
59% of 32 situations better than 91%
Nuke24
38% better than 7%
0.94 better than 98%
99.8 better than 98%
1.32 better than 97%
63% of 119 duels better than 94%
43% of 23 situations better than 64%
Inferno23
61% better than 71%
0.88 better than 90%
93.5 better than 89%
1.32 better than 95%
65% of 85 duels better than 94%
50% of 14 situations better than 77%
Cache11
64% -
0.80 -
88.8 -
1.16-
56% of 48 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1zi plays

Across 274 matches v1zi averages K/R 0.87 and ADR 93.9; the rating across the 248 rated matches is 1.24. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 160 of 248 matches the rating was 1.10 or higher (65%), in 43 it was below 0.90. In 223 matches with detailed stats: 69 4Ks and 8 aces. Best month by rating: September 2026 at 1.29. v1zi loses the most ELO on Mirage (−32 ELO, win rate 46%). Things go best on Anubis (+78 ELO, win rate 49%). From match no. 5 of the day on, things go best: 58% win rate, +65 ELO. Improved over the last three months: Rating +0.05, Headshots +6 pp. Unchanged in recent months: K/R at 0.88, ADR at 94.2, Win rate at 51%, ELO at 2,439. Last 30 days: 66 matches, win rate 55%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.