v1z-

USA
On FACEIT since 2026 127 matches tracked 75 matches in 30 days
ELO ▲ 134
2,250
30-day peak: 2,250
Rank NA ▲ 4,130 places
#3,820
USA #2,060 in USA
30 days · prev. #7,950 · best #3,767
Last updated:

How does v1z- play?

Rating 1.20 (from 116 matches) K/R 0.84 ADR 84.0 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 116 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 43%−7 pp · Ø 50% better than 12%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.22+0.18 · Ø 1.04 better than 91%
Pistol kills per match 2.8
Knife kills 1 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 87%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 27x 4K, 3 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 6%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether v1z- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −12 ELO
25 matches · 48% win rate
On Dust 2 −1 ELO
43 matches · 56% win rate

v1z- loses the most ELO in match 2 of the day: −12 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.09 · Dust 2
  3. Most kills in a match: 50 · Dust 2
  4. Recorded match no. 100 · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
56% better than 65%
0.88 better than 92%
88.1 better than 79%
1.25 better than 92%
60% of 228 duels better than 90%
49% of 37 situations better than 77%
Mirage33
67% better than 94%
0.81 better than 76%
77.9 better than 32%
1.17 better than 84%
56% of 151 duels better than 76%
64% of 14 situations better than 97%
Anubis16
63% better than 82%
0.86 better than 89%
87.7 better than 79%
1.20-
66% of 61 duels better than 98%
64% of 11 situations better than 96%
Ancient11
36% -
0.80 -
81.1 -
1.13-
47% of 43 duels -
20% of 5 situations -
Cache11
45% -
0.87 -
87.8 -
1.24-
65% of 52 duels -
50% of 4 situations -
Nuke7
29% -
0.79 -
79.9 -
1.17-
55% of 38 duels -
50% of 6 situations -
Inferno5
40% -
0.71 -
77.6 -
0.90-
37% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1z- plays

Across 127 matches v1z- averages K/R 0.84 and ADR 84.0; the rating across the 116 rated matches is 1.20. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 43% headshots. The strongest map is Mirage with a 67% win rate in 33 matches. In 71 of 116 matches the rating was 1.10 or higher (61%), in 22 it was below 0.90. In 116 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: November 2026 at 1.25. v1z- loses the most ELO in match 2 of the day (−12 ELO, win rate 48%). Things go best from match 5 of the day (+51 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +51 ELO. Last 30 days: 75 matches, win rate 59%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.