v1olennce

Brazil
On FACEIT since 2023 241 matches tracked 83 matches in 30 days
Last updated:

How does v1olennce play?

Rating 1.10 K/R 0.79 ADR 83.4 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 241 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 24%+12 pp · Ø 12% better than 92%
K/D 1.12+0.08 · Ø 1.04 better than 73%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 71%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 44x 4K, 5 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 9%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.9, Headshots +2 pp, ELO +155
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −82 ELO
64 matches · 45% win rate
On Dust 2 −12 ELO
65 matches · 48% win rate
On Thursdays +71 ELO, win rate 42%

v1olennce loses the most ELO in match 1 of the day: −82 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
56% better than 67%
0.79 better than 68%
84.9 better than 66%
1.10 better than 68%
58% of 525 duels better than 84%
27% of 66 situations better than 20%
Dust 265
48% better than 35%
0.81 better than 78%
85.2 better than 68%
1.14 better than 78%
60% of 278 duels better than 90%
36% of 39 situations better than 42%
Anubis46
57% better than 66%
0.81 better than 77%
81.6 right on the average
1.13 better than 75%
61% of 236 duels better than 90%
31% of 35 situations better than 31%
Ancient26
46% better than 26%
0.74 better than 44%
81.0 better than 44%
1.01 better than 38%
64% of 103 duels better than 97%
42% of 19 situations better than 61%
Nuke8
25% -
0.64 -
68.4 -
0.89-
48% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1olennce plays

Across 241 matches v1olennce averages K/R 0.79, ADR 83.4 and a rating of 1.10. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Anubis with a 57% win rate in 46 matches. In 114 of 241 matches the rating was 1.10 or higher (47%), in 67 it was below 0.90. In 191 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: November 2026 at 1.20. v1olennce loses the most ELO in match 1 of the day (−82 ELO, win rate 45%). Things go best from match 5 of the day (+63 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −9 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.9, Headshots +2 pp, ELO +155. Got weaker: Win rate −3 pp. Last 30 days: 83 matches, win rate 58%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.