v1le

Estonia
On FACEIT since 2015 195 matches tracked 43 matches in 30 days
ELO ▼ 54
3,123
30-day peak: 3,177
Rank EU ▼ 1,986 places
#5,797
Estonia #75 in Estonia
30 days · prev. #3,811 · best #3,579
Last updated:

How does v1le play?

Rating 1.19 (from 148 matches) K/R 0.81 ADR 87.4 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 148 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 57%+17 pp · Ø 40% better than 99%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.13+0.08 · Ø 1.05 better than 66%
Pistol kills per match 2.6
Knife kills 8 in 195 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 82%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 47x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.16, Rating +0.41, ADR +14.3
= Stayed the same
Win rate at 59%
▼ Got worse
Headshots −2 pp, ELO −54

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.85 (at the start 0.69). Well above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
25 matches · 60% win rate
On Ancient −19 ELO
44 matches · 66% win rate
On Tuesdays ±0 ELO, win rate 43%

v1le loses the most ELO on Anubis: −27 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 41 · Anubis
  4. Highest rating in a match: 2.64 · Cache

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
66% better than 83%
0.78 better than 62%
86.0 better than 69%
1.10 better than 65%
47% of 197 duels better than 20%
54% of 13 situations better than 85%
Cache31
61% better than 56%
0.89 better than 86%
96.8 better than 91%
1.24 better than 83%
58% of 205 duels better than 70%
50% of 14 situations better than 74%
Mirage31
52% better than 38%
0.78 better than 60%
84.1 better than 60%
1.10 better than 63%
44% of 114 duels better than 9%
50% of 14 situations better than 82%
Dust 227
48% better than 26%
0.74 better than 41%
78.9 better than 34%
1.14 better than 70%
54% of 105 duels better than 57%
50% of 12 situations better than 78%
Anubis25
60% better than 66%
0.92 better than 97%
94.5 better than 95%
1.34 better than 98%
64% of 96 duels better than 95%
60% of 10 situations better than 92%
Nuke25
68% better than 83%
0.81 better than 69%
85.6 better than 66%
1.24-
54% of 93 duels better than 54%
80% of 5 situations better than 99%
Inferno9
56% -
0.84 -
88.0 -
1.22-
59% of 46 duels -
75% of 4 situations -
Overpass3
33% -
0.69 -
75.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How v1le plays

Across 195 matches v1le averages K/R 0.81 and ADR 87.4; the rating across the 148 rated matches is 1.19. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 85 of 148 matches the rating was 1.10 or higher (57%), in 33 it was below 0.90. In 145 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: August 2026 at 1.32. v1le loses the most ELO on Anubis (−27 ELO, win rate 60%). Things go best on Mirage (+47 ELO, win rate 52%). Improved over the last three months: K/R +0.16, Rating +0.41, ADR +14.3. Got weaker: Headshots −2 pp, ELO −54. Unchanged in recent months: Win rate at 59%. Last 30 days: 43 matches, win rate 53%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.