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v10lence

France
On FACEIT since 2020 426 matches tracked 137 matches in 30 days
Last updated:

How does v10lence play?

Rating 1.08 (from 395 matches) K/R 0.76 ADR 78.8 from 426 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 395 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 81%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.09+0.05 · Ø 1.04 better than 62%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 70x 4K, 8 aces in 333 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 13%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +74
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 79.1, Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 426 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −179 ELO
69 matches · 42% win rate
In match 4 of the day −96 ELO
47 matches · 36% win rate
On Tuesdays −335 ELO, win rate 41%

v10lence loses the most ELO on Ancient: −179 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.16 · Dust 2
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 426 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
51% better than 45%
0.76 better than 55%
78.5 better than 34%
1.10 better than 65%
56% of 552 duels better than 73%
41% of 81 situations better than 60%
Anubis88
58% better than 64%
0.80 better than 73%
82.6 better than 58%
1.13 better than 75%
56% of 343 duels better than 71%
33% of 70 situations better than 37%
Ancient69
42% better than 14%
0.67 better than 14%
73.2 better than 10%
0.94 better than 17%
45% of 231 duels better than 12%
25% of 44 situations better than 18%
Inferno58
55% better than 44%
0.75 better than 40%
77.5 better than 22%
1.08 better than 42%
50% of 242 duels better than 24%
46% of 35 situations better than 65%
Nuke42
52% better than 32%
0.76 better than 55%
77.7 better than 27%
1.06 better than 53%
47% of 170 duels better than 17%
21% of 29 situations better than 11%
Cache35
49% better than 33%
0.79 better than 71%
81.2 better than 52%
1.10 better than 67%
51% of 127 duels better than 45%
48% of 27 situations better than 71%
Mirage9
67% -
0.91 -
91.0 -
1.28-
73% of 33 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v10lence plays

Across 426 matches v10lence averages K/R 0.76 and ADR 78.8; the rating across the 395 rated matches is 1.08. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Anubis with a 58% win rate in 88 matches. In 181 of 395 matches the rating was 1.10 or higher (46%), in 128 it was below 0.90. In 333 matches with detailed stats: 70 4Ks and 8 aces. Best month by rating: June 2026 at 1.20. v10lence loses the most ELO on Ancient (−179 ELO, win rate 42%). Things go best in match 3 of the day (+155 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +155 ELO. Improved over the last three months: ELO +74. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 79.1, Win rate at 53%. Last 30 days: 137 matches, win rate 51%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.