v0trelec

Slovakia
On FACEIT since 2022 124 matches tracked 52 matches in 30 days
ELO ▲ 221
2,061
30-day peak: 2,061
Rank EU
#214,079
Slovakia #1,142 in Slovakia
Last updated:

How does v0trelec play?

Rating 1.03 (from 103 matches) K/R 0.77 ADR 91.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.8
Knife kills 4 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 37%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 18x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +369
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.09, ADR −7.9, Win rate −10 pp

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.75 (at the start 0.84). Just above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +4 ELO
37 matches · 46% win rate
On Wednesdays −25 ELO, win rate 40%

v0trelec loses the most ELO in match 1 of the day: +4 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Reached level 10 · Ancient
  3. Highest rating in a match: 2.43 · Mirage
  4. Recorded match no. 100 · Ancient
  5. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 74%
0.81 better than 79%
94.5 better than 94%
1.11 better than 76%
57% of 149 duels better than 82%
31% of 13 situations better than 29%
Dust 224
46% better than 30%
0.77 better than 64%
95.4 better than 95%
1.03 better than 47%
53% of 127 duels better than 62%
40% of 5 situations better than 57%
Cache17
71% -
0.81 -
89.6 -
1.13-
48% of 58 duels -
0% of 4 situations -
Nuke17
47% better than 22%
0.78 better than 61%
88.1 better than 77%
1.06 right on the average
55% of 92 duels better than 61%
42% of 12 situations better than 52%
Inferno15
27% better than 2%
0.65 better than 9%
86.4 better than 73%
0.83-
49% of 74 duels better than 31%
0% of 7 situations better than 1%
Ancient10
80% -
0.77 -
87.4 -
1.02-
57% of 37 duels -
33% of 6 situations -
Anubis8
63% -
0.70 -
88.5 -
0.91-
60% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v0trelec plays

Across 124 matches v0trelec averages K/R 0.77 and ADR 91.1; the rating across the 103 rated matches is 1.03. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 41% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 42 of 103 matches the rating was 1.10 or higher (41%), in 41 it was below 0.90. In 103 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: November 2026 at 1.12. v0trelec loses the most ELO in match 1 of the day (+4 ELO, win rate 46%). Things go best in match 2 of the day (+17 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +17 ELO. Improved over the last three months: ELO +369. Got weaker: K/R −0.09, ADR −7.9, Win rate −10 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 52 matches, win rate 56%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.