v0lkzi-_-

Slovenia
On FACEIT since 2016 185 matches tracked 48 matches in 30 days
Last updated:

How does v0lkzi-_- play?

Rating 1.07 (from 144 matches) K/R 0.75 ADR 79.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 2.8
Knife kills 3 in 185 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 58%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 10x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.0, Win rate +4 pp, ELO +194
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −85 ELO
61 matches · 46% win rate
On Ancient −84 ELO
36 matches · 44% win rate
On Tuesdays −53 ELO, win rate 35%

v0lkzi-_- loses the most ELO in match 1 of the day: −85 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
45% better than 27%
0.77 better than 62%
81.7 better than 51%
1.10 better than 68%
58% of 110 duels better than 83%
39% of 23 situations better than 51%
Ancient36
44% better than 22%
0.77 better than 59%
80.0 better than 38%
1.06 better than 56%
52% of 127 duels right on the average
19% of 16 situations better than 9%
Mirage33
52% right on the average
0.75 right on the average
79.6 better than 41%
1.07 better than 61%
59% of 112 duels better than 87%
28% of 18 situations better than 21%
Anubis32
59% better than 72%
0.75 better than 53%
78.4 better than 36%
1.06 better than 57%
57% of 97 duels better than 78%
48% of 33 situations better than 71%
Inferno19
53% better than 40%
0.72 better than 35%
78.3 better than 31%
1.04-
48% of 44 duels better than 22%
29% of 14 situations better than 29%
Cache14
57% -
0.79 -
82.9 -
1.10-
59% of 58 duels -
50% of 6 situations -
Nuke10
50% -
0.68 -
73.7 -
0.96-
50% of 24 duels -
50% of 6 situations -
Overpass3
100% -
0.77 -
81.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How v0lkzi-_- plays

Across 185 matches v0lkzi-_- averages K/R 0.75 and ADR 79.7; the rating across the 144 rated matches is 1.07. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 32 matches. In 61 of 144 matches the rating was 1.10 or higher (42%), in 45 it was below 0.90. In 92 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. v0lkzi-_- loses the most ELO in match 1 of the day (−85 ELO, win rate 46%). Things go best in match 2 of the day (+77 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +77 ELO. Improved over the last three months: K/R +0.04, ADR +5.0, Win rate +4 pp, ELO +194. Unchanged in recent months: Headshots at 53%. Last 30 days: 48 matches, win rate 46%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.