v-v1spo

Iceland
On FACEIT since 2025 101 matches tracked 15 matches in 30 days
Last updated:

How does v-v1spo play?

Rating 0.97 K/R 0.71 ADR 77.0 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+2 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 96%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.98−0.03 · Ø 1.01 better than 42%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 13%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 15%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 10x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +398
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 76.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
23 matches · 30% win rate
From match 5 of the day +26 ELO
24 matches · 38% win rate

v-v1spo loses the most ELO on Inferno: −25 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.04 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
50% right on the average
0.74 better than 62%
82.2 better than 62%
1.00 better than 55%
48% of 139 duels better than 38%
38% of 13 situations better than 54%
Inferno23
30% better than 4%
0.70 better than 45%
75.5 better than 31%
0.97 better than 42%
62% of 91 duels better than 95%
25% of 16 situations better than 22%
Dust 214
43% -
0.70 -
73.8 -
0.93-
46% of 57 duels -
0% of 5 situations -
Mirage11
55% -
0.74 -
74.6 -
0.98-
47% of 47 duels -
25% of 4 situations -
Anubis10
30% -
0.67 -
75.5 -
0.92-
43% of 42 duels -
50% of 6 situations -
Nuke8
50% -
0.74 -
78.4 -
1.03-
60% of 25 duels -
33% of 3 situations -
Cache7
57% -
0.67 -
73.9 -
0.94-
53% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v-v1spo plays

Across 101 matches v-v1spo averages K/R 0.71, ADR 77.0 and a rating of 0.97. Biggest strength: Headshot rate at 59%, better than 96% of level 8 players. Most room to improve: 3K rounds at 3.1%, better than only 15% of level 8 players. Averages 15.9 kills per match with 59% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 36 of 101 matches the rating was 1.10 or higher (36%), in 41 it was below 0.90. In 41 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. v-v1spo loses the most ELO on Inferno (−25 ELO, win rate 30%). Things go best on Ancient (+51 ELO, win rate 50%). Match no. 2 of the day goes best: 57% win rate, +26 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +398. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 76.4. Last 30 days: 15 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.