uzzcon

Turkey
On FACEIT since 2018 103 matches tracked 33 matches in 30 days
ELO ▼ 33
2,079
30-day peak: 2,117
Rank EU
#204,768
Turkey #5,845 in Turkey
Last updated:

How does uzzcon play?

Rating 1.17 K/R 0.84 ADR 88.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 103 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 3.3
Zeus kills1 in 103 matches
Knife kills 4 in 103 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 87%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 33x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 67%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +132, First kills +1 pp, Clutch 1v1 +19 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.15, ADR −8.0, Headshots −3 pp, Win rate −14 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.83 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −27 ELO
20 matches · 45% win rate
On Dust 2 −2 ELO
35 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 44%

uzzcon loses the most ELO in match 3 of the day: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.15 · Cache
  4. Reached level 10 · Mirage
  5. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
43% better than 21%
0.88 better than 94%
92.5 better than 91%
1.25 better than 95%
57% of 200 duels better than 81%
33% of 15 situations better than 36%
Anubis16
44% better than 24%
0.80 better than 78%
88.1 better than 83%
1.09 better than 70%
53% of 88 duels better than 60%
36% of 11 situations better than 46%
Inferno16
69% better than 92%
0.77 better than 68%
80.4 better than 50%
1.10 better than 71%
50% of 107 duels better than 34%
43% of 7 situations better than 59%
Ancient13
46% -
0.89 -
92.3 -
1.17-
46% of 71 duels -
33% of 12 situations -
Mirage12
50% -
0.91 -
92.4 -
1.23-
58% of 95 duels -
50% of 6 situations -
Cache6
67% -
0.77 -
88.9 -
1.06-
66% of 35 duels -
50% of 2 situations -
Nuke3
100% -
0.95 -
89.7 -
1.31-
63% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uzzcon plays

Across 103 matches uzzcon averages K/R 0.84, ADR 88.9 and a rating of 1.17. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 51% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 60 of 103 matches the rating was 1.10 or higher (58%), in 29 it was below 0.90. In 103 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: August 2026 at 1.29. uzzcon loses the most ELO in match 3 of the day (−27 ELO, win rate 45%). Things go best in match 1 of the day (+23 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +23 ELO. Improved over the last three months: ELO +132, First kills +1 pp, Clutch 1v1 +19 pp. Got weaker: K/R −0.07, Rating −0.15, ADR −8.0, Headshots −3 pp, Win rate −14 pp. Last 30 days: 33 matches, win rate 42%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.