uzuitengen-

Japan
On FACEIT since 2022 381 matches tracked 94 matches in 30 days
ELO ▼ 9
3,099
30-day peak: 3,623
Rank EU ▼ 1,459 places
#6,496
Japan #137 in Japan
30 days · prev. #5,037 · best #913
Last updated:
Next update possible in 1h 15m

How does uzuitengen- play?

Rating 1.35 (from 252 matches) K/R 0.89 ADR 94.9 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 255 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 36% good 1.10 to 1.29 14% normal 0.90 to 1.09 12% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 83%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.8 from the last 255
Knife kills 3 in 255 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.2%).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 93%
3K rounds 7.8%+3.6 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 82x 4K, 13 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 39%+6 pp · Ø 33% better than 86%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 83%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +20 pp
= Stayed the same
ELO at 3,099
▼ Got worse
K/R −0.16, Rating −0.49, ADR −12.6, Win rate −4 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 1.12. Last 3 months: 0.77 (at the start 0.93). Just above the average (0.75).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −203 ELO
31 matches · 55% win rate
In match 1 of the day −171 ELO
54 matches · 56% win rate
On Tuesdays −105 ELO, win rate 56%

uzuitengen- loses the most ELO on Anubis: −203 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 67 · Dust 2
  2. Highest rating in a match: 3.06 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
66% better than 90%
0.97 better than 98%
101.7 better than 99%
1.37 better than 98%
62% of 529 duels better than 94%
39% of 44 situations right on the average
Dust 277
61% better than 73%
1.02 better than 99%
106.7 better than 99%
1.44 better than 99%
63% of 480 duels better than 93%
43% of 58 situations better than 61%
Ancient33
76% better than 97%
0.95 better than 98%
103.6 better than 99%
1.37 better than 99%
55% of 186 duels better than 66%
58% of 19 situations better than 90%
Anubis31
55% better than 49%
0.85 better than 87%
91.8 better than 90%
1.19 better than 85%
53% of 212 duels better than 54%
44% of 9 situations better than 66%
Cache14
43% -
0.97 -
98.0 -
1.34-
56% of 91 duels -
33% of 9 situations -
Nuke11
64% -
0.83 -
86.6 -
1.14-
60% of 73 duels -
83% of 6 situations -
Inferno4
25% -
0.68 -
76.3 -
0.88-
55% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How uzuitengen- plays

Across 381 matches uzuitengen- averages K/R 0.89 and ADR 94.9; the rating across the 252 rated matches is 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 19.9 kills per match with 43% headshots. The strongest map is Ancient with a 76% win rate in 33 matches. In 174 of 255 matches the rating was 1.10 or higher (68%), in 50 it was below 0.90. In 201 matches with detailed stats: 82 4Ks and 13 aces. Best month by rating: August 2026 at 1.60. uzuitengen- loses the most ELO on Anubis (−203 ELO, win rate 55%). Things go best in match 2 of the day (+83 ELO, win rate 78%). Match no. 2 of the day goes best: 78% win rate, +83 ELO. Improved over the last three months: Headshots +20 pp. Got weaker: K/R −0.16, Rating −0.49, ADR −12.6, Win rate −4 pp. Unchanged in recent months: ELO at 3,099. Last 30 days: 94 matches, win rate 54%, net ELO −201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.