uzkoG1azy

Kazakhstan
On FACEIT since 2020 124 matches tracked 47 matches in 30 days
ELO ▼ 18
2,476
30-day peak: 2,498
Rank EU
#60,031
Kazakhstan #2,110 in Kazakhstan
Last updated:

How does uzkoG1azy play?

Rating 0.92 (from 103 matches) K/R 0.66 ADR 73.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 34%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.94−0.09 · Ø 1.03 better than 14%
Pistol kills per match 2.7
Knife kills 1 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 10x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ELO at 2,476
▼ Got worse
K/R −0.18, Rating −0.34, ADR −14.2, Win rate −6 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.60 (at the start 0.78). Well below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −40 ELO
31 matches · 42% win rate
From match 5 of the day +89 ELO
28 matches · 50% win rate
Between 12:00 and 18:00 +21 ELO, win rate 49%
On Saturdays +76 ELO, win rate 50%

uzkoG1azy loses the most ELO in match 1 of the day: −40 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
67% better than 93%
0.71 better than 32%
78.2 better than 34%
1.00 better than 36%
53% of 152 duels better than 60%
50% of 16 situations better than 82%
Dust 229
62% better than 84%
0.58 better than 1%
66.2 better than 1%
0.81 better than 1%
31% of 96 duels better than 1%
83% of 6 situations better than 99%
Ancient24
33% better than 5%
0.62 better than 4%
73.4 better than 11%
0.87 better than 5%
40% of 83 duels better than 4%
40% of 15 situations better than 56%
Anubis17
47% better than 32%
0.70 better than 28%
73.5 better than 11%
0.95-
46% of 46 duels better than 21%
30% of 10 situations better than 31%
Cache6
50% -
0.77 -
81.1 -
0.96-
65% of 20 duels -
50% of 2 situations -
Nuke3
33% -
0.62 -
70.7 -
1.12-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How uzkoG1azy plays

Across 124 matches uzkoG1azy averages K/R 0.66 and ADR 73.9; the rating across the 103 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Mirage with a 67% win rate in 42 matches. In 29 of 103 matches the rating was 1.10 or higher (28%), in 52 it was below 0.90. In 103 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. uzkoG1azy loses the most ELO in match 1 of the day (−40 ELO, win rate 42%). Things go best on Mirage (+67 ELO, win rate 67%). Match no. 2 of the day goes best: 70% win rate, +8 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.18, Rating −0.34, ADR −14.2, Win rate −6 pp. Unchanged in recent months: ELO at 2,476. Last 30 days: 47 matches, win rate 49%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.