uzbekprince_

Russia
154 matches tracked
Last updated:

How does uzbekprince_ play?

Rating 0.96 K/R 0.72 ADR 78.0 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average. Higher headshot rate than the level 2 average.
EntryHeadshots
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 2

Compared with 355 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 92%
Opening duels won 50%+2 pp · Ø 48% better than 77%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 47%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 51%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well above the average (39%).

Headshot rate 45%+6 pp · Ø 39% better than 76%
AWP share of kills 16%+3 pp · Ø 13% better than 72%
K/D 0.93+0.01 · Ø 0.92 better than 65%
Pistol kills per match 2.5
Knife kills 1 in 154 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so clearly above the average (12.2%).

2K rounds 13.7%+1.5 pp · Ø 12.2% better than 88%
3K rounds 4.0%+0.6 pp · Ø 3.4% better than 80%
MVPs per match 1.9−0.1 · Ø 2.0 better than 52%
4Ks and aces 22x 4K, 2 aces in 133 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.5).

Utility hit rate 27%−6 pp · Ø 33% better than 16%
Utility damage per round 1.1−2.4 · Ø 3.5 better than 7%
Enemies flashed per round 0.07−0.15 · Ø 0.22 better than 18%
Deaths per round 78%+4 pp · Ø 74% better than 14%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Headshots +9 pp, Win rate +7 pp, ELO +226
= Stayed the same
K/R at 0.72, Rating at 0.96, ADR at 77.8
▼ Got worse
Nothing clear

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.72. Slightly above the average (0.68).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
43 matches · 37% win rate
Between 12:00 and 18:00 −48 ELO, win rate 29%
On Sundays −24 ELO, win rate 27%

uzbekprince_ loses the most ELO on Mirage: −3 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 1.94 · Nuke
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
39% better than 20%
0.70 better than 66%
77.9 better than 69%
0.90 better than 42%
51% of 325 duels better than 73%
40% of 30 situations better than 65%
Mirage43
37% better than 16%
0.69 better than 61%
73.5 better than 45%
0.94 better than 59%
49% of 173 duels better than 61%
39% of 28 situations better than 61%
Ancient19
42% better than 28%
0.70 better than 65%
75.5 better than 51%
0.94 better than 65%
49% of 92 duels better than 65%
20% of 15 situations better than 13%
Anubis19
58% better than 78%
0.76 better than 86%
81.2 better than 78%
0.99 better than 74%
45% of 94 duels better than 38%
42% of 12 situations better than 66%
Inferno10
60% -
0.76 -
85.1 -
1.06-
51% of 43 duels -
60% of 5 situations -
Nuke9
44% -
0.87 -
88.9 -
1.19-
60% of 43 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uzbekprince_ plays

Across 154 matches uzbekprince_ averages K/R 0.72, ADR 78.0 and a rating of 0.96. Biggest strength: Rounds with first kill at 13%, better than 92% of level 2 players. Most room to improve: Utility damage per round at 1.1, better than only 7% of level 2 players. Averages 15.4 kills per match with 45% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 47 of 154 matches the rating was 1.10 or higher (31%), in 74 it was below 0.90. In 133 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. uzbekprince_ loses the most ELO on Mirage (−3 ELO, win rate 37%). Things go best in match 3 of the day (+36 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, +25 ELO. Improved over the last three months: Headshots +9 pp, Win rate +7 pp, ELO +226. Unchanged in recent months: K/R at 0.72, Rating at 0.96, ADR at 77.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.