uzakure

Argentina
On FACEIT since 2020 380 matches tracked 95 matches in 30 days
ELO ▲ 39
1,950
30-day peak: 2,057
Rank SA ▼ 1,020 places
#8,017
30 days · prev. #6,997 · best #5,472
Last updated:

How does uzakure play?

Rating 1.09 K/R 0.76 ADR 82.1 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 380 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (367 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 69%
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 1.12+0.11 · Ø 1.01 better than 85%
Pistol kills per match 3.1
Knife kills 1 in 380 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 61%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 88x 4K, 4 aces in 367 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 5.1+0.7 · Ø 4.4 better than 76%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +368, First kills +1 pp
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 82.5
▼ Got worse
Headshots −4 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −144 ELO
46 matches · 41% win rate
On Inferno −42 ELO
29 matches · 34% win rate
Between 12:00 and 18:00 −106 ELO, win rate 35%
On Fridays −132 ELO, win rate 38%

uzakure loses the most ELO in match 3 of the day: −144 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
58% better than 76%
0.78 better than 73%
84.2 better than 72%
1.11 better than 80%
58% of 666 duels better than 87%
38% of 73 situations right on the average
Dust 2128
52% better than 58%
0.78 better than 76%
82.6 better than 65%
1.12 better than 83%
56% of 572 duels better than 81%
34% of 92 situations better than 44%
Nuke37
51% better than 39%
0.74 better than 42%
79.2 better than 38%
1.07 better than 55%
51% of 162 duels better than 42%
47% of 34 situations better than 69%
Anubis31
55% better than 62%
0.71 better than 39%
78.3 better than 38%
1.00 better than 43%
50% of 119 duels better than 47%
27% of 15 situations better than 22%
Inferno29
34% better than 6%
0.73 better than 44%
82.3 better than 52%
1.06 better than 54%
55% of 108 duels better than 65%
40% of 15 situations better than 54%
Ancient14
29% -
0.79 -
83.0 -
1.12-
56% of 61 duels -
57% of 7 situations -
Cache5
40% -
0.62 -
74.0 -
0.87-
50% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uzakure plays

Across 380 matches uzakure averages K/R 0.76, ADR 82.1 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 133 matches. In 181 of 380 matches the rating was 1.10 or higher (48%), in 109 it was below 0.90. In 367 matches with detailed stats: 88 4Ks and 4 aces. Best month by rating: November 2026 at 1.19. uzakure loses the most ELO in match 3 of the day (−144 ELO, win rate 41%). Things go best on Mirage (+60 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +10 ELO. Improved over the last three months: Win rate +6 pp, ELO +368, First kills +1 pp. Got weaker: Headshots −4 pp, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 82.5. Last 30 days: 95 matches, win rate 54%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.