uvuludCSGO

Poland
145 matches tracked
Last updated:

How does uvuludCSGO play?

Rating 1.03 K/R 0.77 ADR 86.4 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 9% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 46%−4 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 49%+1 pp · Ø 48% better than 53%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 2.9
Knife kills 4 in 145 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 88%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 50%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 27x 4K, 3 aces in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 8%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.08, Headshots +4 pp, ELO +143
= Stayed the same
ADR at 86.0, Win rate at 53%
▼ Got worse
Nothing clear

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
24 matches · 46% win rate
From match 5 of the day −18 ELO
39 matches · 38% win rate
Between 0:00 and 6:00 −24 ELO, win rate 45%
On Sundays +28 ELO, win rate 46%

uvuludCSGO loses the most ELO on Ancient: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 29 · Ancient
  3. Highest rating in a match: 2.05 · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
69% better than 96%
0.77 better than 71%
88.7 better than 88%
1.07 better than 70%
52% of 290 duels better than 60%
55% of 20 situations better than 89%
Anubis28
43% better than 25%
0.73 better than 55%
83.5 better than 70%
0.96 better than 34%
49% of 172 duels better than 42%
31% of 13 situations better than 33%
Ancient24
46% better than 30%
0.84 better than 91%
91.6 better than 93%
1.11 better than 83%
51% of 188 duels right on the average
50% of 14 situations better than 80%
Nuke17
59% better than 64%
0.83 better than 78%
86.8 better than 72%
1.13 better than 71%
43% of 81 duels better than 11%
83% of 6 situations better than 99%
Inferno12
25% -
0.69 -
82.0 -
0.88-
35% of 71 duels -
20% of 5 situations -
Dust 210
40% -
0.68 -
75.1 -
0.93-
35% of 48 duels -
50% of 2 situations -
Cache6
33% -
0.76 -
87.1 -
0.97-
42% of 31 duels -
-
Vertigo3
100% -
0.79 -
84.7 -
1.11-
31% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How uvuludCSGO plays

Across 145 matches uvuludCSGO averages K/R 0.77, ADR 86.4 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 5% of level 9 players. Averages 16.7 kills per match with 49% headshots. The strongest map is Mirage with a 69% win rate in 45 matches. In 55 of 145 matches the rating was 1.10 or higher (38%), in 55 it was below 0.90. In 116 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. uvuludCSGO loses the most ELO on Ancient (−46 ELO, win rate 46%). Things go best on Mirage (+28 ELO, win rate 69%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.04, Rating +0.08, Headshots +4 pp, ELO +143. Unchanged in recent months: ADR at 86.0, Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.