utugod

Sweden
On FACEIT since 2023 201 matches tracked 58 matches in 30 days
ELO ▼ 139
2,029
30-day peak: 2,168
Rank EU
#236,779
Sweden #6,061 in Sweden
Last updated:

How does utugod play?

Rating 1.09 K/R 0.77 ADR 85.0 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.5
Knife kills 1 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 33x 4K, 4 aces in 169 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 77%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +8.2, Headshots +6 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −53

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
21 matches · 48% win rate
In match 2 of the day −24 ELO
50 matches · 38% win rate
Between 6:00 and 12:00 −30 ELO, win rate 41%
On Fridays ±0 ELO, win rate 33%

utugod loses the most ELO on Nuke: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 49 · Ancient
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
49% better than 42%
0.77 better than 65%
86.4 better than 76%
1.07 better than 65%
53% of 393 duels better than 62%
30% of 64 situations better than 27%
Dust 238
45% better than 28%
0.73 better than 48%
80.7 better than 52%
1.07 better than 63%
57% of 128 duels better than 83%
28% of 29 situations better than 25%
Ancient34
50% better than 46%
0.79 better than 72%
86.1 better than 75%
1.13 better than 81%
54% of 106 duels better than 65%
27% of 22 situations better than 23%
Anubis21
52% better than 52%
0.79 better than 74%
87.4 better than 80%
1.14 better than 83%
49% of 87 duels better than 39%
22% of 9 situations better than 15%
Nuke21
48% better than 33%
0.77 better than 59%
82.3 better than 54%
1.11 better than 68%
63% of 62 duels better than 93%
48% of 21 situations better than 70%

Compared with players on the same level who have at least 15 matches on the map.

How utugod plays

Across 201 matches utugod averages K/R 0.77, ADR 85.0 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Anubis with a 52% win rate in 21 matches. In 99 of 201 matches the rating was 1.10 or higher (49%), in 61 it was below 0.90. In 169 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: November 2026 at 1.22. utugod loses the most ELO on Nuke (−30 ELO, win rate 48%). Things go best on Mirage (+60 ELO, win rate 49%). Match no. 4 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +8.2, Headshots +6 pp, Win rate +3 pp. Got weaker: ELO −53. Last 30 days: 58 matches, win rate 47%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.