uszzar

USA
On FACEIT since 2014 186 matches tracked 13 matches in 30 days
ELO
2,348
Peak across recorded matches: 2,494
Rank NA ▲ 21 places
#2,756
USA #1,490 in USA
30 days · prev. #2,777 · best #2,621
Last updated:

How does uszzar play?

Rating 1.09 (from 136 matches) K/R 0.79 ADR 83.5 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 136 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.08+0.05 · Ø 1.03 better than 63%
Pistol kills per match 3.3
Zeus kills1 in 186 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 50%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 18x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.10, Win rate +3 pp
= Stayed the same
ADR at 84.1, ELO at 2,348
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −20 ELO
28 matches · 54% win rate
On Dust 2 −18 ELO
58 matches · 48% win rate
Between 6:00 and 12:00 −1 ELO, win rate 41%
On Mondays −16 ELO, win rate 44%

uszzar loses the most ELO on Cache: −20 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Cache
  2. Highest rating in a match: 2.08 · Cache
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
48% better than 35%
0.79 better than 71%
82.5 better than 56%
1.14 better than 78%
52% of 256 duels right on the average
67% of 18 situations better than 98%
Mirage38
53% better than 54%
0.80 better than 74%
86.4 better than 74%
1.14 better than 80%
55% of 137 duels better than 69%
20% of 10 situations better than 7%
Cache28
54% -
0.79 -
84.6 -
1.07-
61% of 117 duels -
27% of 15 situations -
Inferno28
46% better than 25%
0.79 better than 61%
84.5 better than 59%
1.09 better than 54%
52% of 145 duels better than 39%
44% of 9 situations better than 63%
Anubis14
36% -
0.77 -
83.5 -
1.01-
50% of 56 duels -
40% of 5 situations -
Nuke11
55% -
0.78 -
79.8 -
1.02-
46% of 46 duels -
43% of 7 situations -
Overpass5
100% -
0.77 -
86.0 -
-
-
-
Ancient4
0% -
0.51 -
63.2 -
0.59-
46% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uszzar plays

Across 186 matches uszzar averages K/R 0.79 and ADR 83.5; the rating across the 136 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 63 of 136 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 97 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. uszzar loses the most ELO on Cache (−20 ELO, win rate 54%). Things go best on Inferno (+21 ELO, win rate 46%). Match no. 3 of the day goes best: 58% win rate, −18 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 84.1, ELO at 2,348. Last 30 days: 13 matches, win rate 54%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.