usu

Russia
On FACEIT since 2021 451 matches tracked 158 matches in 30 days
ELO ▲ 170
3,128
30-day peak: 3,148
Rank EU ▲ 3,175 places
#5,333
Russia #1,525 in Russia
30 days · prev. #8,508 · best #4,733
Last updated:

How does usu play?

Rating 1.15 (from 338 matches) K/R 0.81 ADR 85.0 from 451 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 366 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (438 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 23%+11 pp · Ø 12% better than 86%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.2 from the last 366
Knife kills 3 in 366 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 94x 4K, 5 aces in 438 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 29%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 85.2, Headshots at 50%
▼ Got worse
Win rate −9 pp, ELO −232

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −182 ELO
70 matches · 54% win rate
On Dust 2 −63 ELO
88 matches · 41% win rate
On Thursdays −255 ELO, win rate 39%

usu loses the most ELO on Anubis: −182 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
54% better than 47%
0.84 better than 82%
87.6 better than 76%
1.19 better than 84%
58% of 612 duels better than 81%
40% of 73 situations better than 54%
Dust 288
41% better than 10%
0.78 better than 61%
84.8 better than 64%
1.11 better than 62%
58% of 332 duels better than 77%
44% of 54 situations better than 64%
Anubis70
54% better than 46%
0.85 better than 87%
88.4 better than 81%
1.22 better than 88%
64% of 297 duels better than 95%
40% of 40 situations better than 55%
Nuke51
53% better than 35%
0.80 better than 63%
83.4 better than 55%
1.12 better than 62%
58% of 219 duels better than 73%
36% of 33 situations better than 42%
Cache16
31% better than 1%
0.84 better than 73%
85.5 better than 53%
1.15 better than 60%
62% of 76 duels better than 82%
31% of 13 situations better than 29%
Ancient10
20% -
0.62 -
68.1 -
0.89-
47% of 47 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How usu plays

Across 451 matches usu averages K/R 0.81 and ADR 85.0; the rating across the 338 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Mirage with a 54% win rate in 125 matches. In 189 of 366 matches the rating was 1.10 or higher (52%), in 85 it was below 0.90. In 438 matches with detailed stats: 94 4Ks and 5 aces. Best month by rating: November 2026 at 1.20. usu loses the most ELO on Anubis (−182 ELO, win rate 54%). Things go best on Mirage (+142 ELO, win rate 54%). Match no. 2 of the day goes best: 57% win rate, −78 ELO. Got weaker: Win rate −9 pp, ELO −232. Unchanged in recent months: K/R at 0.81, ADR at 85.2, Headshots at 50%. Last 30 days: 158 matches, win rate 53%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.