ussae

Poland
On FACEIT since 2018 225 matches tracked 82 matches in 30 days
Last updated:

How does ussae play?

Rating 1.01 K/R 0.71 ADR 75.4 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (52%).

Headshot rate 65%+13 pp · Ø 52% better than 99%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 3.5
Knife kills 5 in 225 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 38%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 5 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.1, Win rate +13 pp, ELO +923
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −71 ELO
35 matches · 46% win rate
On Mirage −57 ELO
78 matches · 53% win rate
Between 12:00 and 18:00 −27 ELO, win rate 47%
On Sundays −25 ELO, win rate 40%

ussae loses the most ELO from match 5 of the day: −71 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.70 · Inferno
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
53% right on the average
0.70 better than 24%
75.7 better than 20%
0.98 better than 24%
46% of 302 duels better than 17%
31% of 49 situations better than 27%
Inferno40
53% better than 34%
0.72 better than 24%
73.9 better than 7%
1.05 better than 31%
50% of 131 duels better than 22%
32% of 19 situations better than 32%
Dust 231
32% better than 2%
0.63 better than 5%
66.7 better than 2%
0.92 better than 10%
39% of 122 duels better than 3%
40% of 15 situations better than 55%
Nuke31
61% better than 64%
0.77 right on the average
81.8 better than 43%
1.08 better than 48%
55% of 132 duels better than 60%
36% of 14 situations better than 41%
Anubis20
65% better than 83%
0.74 better than 45%
77.6 better than 28%
1.03 better than 41%
48% of 84 duels better than 27%
31% of 16 situations better than 30%
Ancient19
58% better than 65%
0.75 better than 46%
76.9 better than 22%
1.05 right on the average
43% of 61 duels better than 9%
42% of 12 situations better than 59%
Cache6
67% -
0.73 -
81.6 -
0.99-
47% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ussae plays

Across 225 matches ussae averages K/R 0.71, ADR 75.4 and a rating of 1.01. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 65% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 79 of 225 matches the rating was 1.10 or higher (35%), in 84 it was below 0.90. In 188 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: November 2026 at 1.10. ussae loses the most ELO from match 5 of the day (−71 ELO, win rate 46%). Things go best on Anubis (+29 ELO, win rate 65%). Match no. 4 of the day goes best: 61% win rate, −3 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.1, Win rate +13 pp, ELO +923. Got weaker: Headshots −5 pp. Last 30 days: 82 matches, win rate 57%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.