urcaale

Serbia
On FACEIT since 2020 147 matches tracked 75 matches in 30 days
ELO ▲ 181
2,231
30-day peak: 2,261
Rank EU
#129,902
Serbia #1,342 in Serbia
Last updated:

How does urcaale play?

Rating 1.27 K/R 0.92 ADR 97.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 147 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 6% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 4.0
Knife kills 1 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 48x 4K, 6 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 32%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether urcaale is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 147 matches, all from the last 3 months.

Kills per round (K/R)

0.89
SepOctNov

Best month: September 2026 with 0.96.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
30 matches · 60% win rate
In match 2 of the day −21 ELO
28 matches · 39% win rate
On Thursdays −34 ELO, win rate 40%

urcaale loses the most ELO on Ancient: −35 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.45 · Mirage
  3. Most kills in a match: 40 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 82%
0.93 better than 97%
96.7 better than 96%
1.29 better than 96%
57% of 272 duels better than 82%
43% of 14 situations better than 65%
Dust 241
51% better than 50%
0.88 better than 94%
95.2 better than 95%
1.20 better than 89%
52% of 221 duels better than 55%
29% of 14 situations better than 27%
Ancient30
60% better than 77%
1.01 better than 99%
105.9 better than 99%
1.41 better than 99%
59% of 159 duels better than 88%
50% of 16 situations better than 82%
Anubis13
46% -
0.86 -
85.3 -
1.19-
60% of 53 duels -
25% of 8 situations -
Cache13
38% -
0.85 -
94.6 -
1.16-
52% of 77 duels -
29% of 7 situations -
Nuke5
40% -
0.92 -
95.3 -
1.26-
34% of 41 duels -
33% of 6 situations -
Inferno3
67% -
0.92 -
109.7 -
1.18-
55% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How urcaale plays

Across 147 matches urcaale averages K/R 0.92, ADR 97.2 and a rating of 1.27. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 93 of 147 matches the rating was 1.10 or higher (63%), in 22 it was below 0.90. In 147 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: September 2026 at 1.33. urcaale loses the most ELO on Ancient (−35 ELO, win rate 60%). Things go best in match 1 of the day (+38 ELO, win rate 62%). Match no. 4 of the day goes best: 68% win rate, −46 ELO. Last 30 days: 75 matches, win rate 56%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.