uralindstrs

Russia
On FACEIT since 2025 117 matches tracked 32 matches in 30 days
Last updated:

How does uralindstrs play?

Rating 1.22 K/R 0.85 ADR 90.8 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 117 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 3.5
Knife kills 2 in 117 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.5%).

2K rounds 16.8%+3.3 pp · Ø 13.5% better than 97%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 83%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 4 aces in 95 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 79%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.6, ELO +52
= Stayed the same
K/R at 0.86, Rating at 1.21, Win rate at 56%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
24 matches · 58% win rate
From match 5 of the day ±0 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 +5 ELO, win rate 50%

uralindstrs loses the most ELO on Anubis: −31 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 36 · Mirage
  4. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
53% better than 54%
0.88 better than 93%
95.1 better than 94%
1.26 better than 94%
63% of 150 duels better than 96%
48% of 23 situations better than 77%
Mirage27
56% better than 65%
0.84 better than 87%
89.9 better than 86%
1.17 better than 86%
62% of 77 duels better than 94%
15% of 13 situations better than 4%
Anubis24
58% better than 67%
0.84 better than 89%
87.8 better than 81%
1.21 better than 92%
56% of 77 duels better than 75%
30% of 20 situations better than 27%
Inferno11
45% -
0.81 -
89.6 -
1.16-
61% of 31 duels -
38% of 8 situations -
Ancient10
60% -
0.88 -
92.6 -
1.25-
58% of 31 duels -
22% of 9 situations -
Cache5
80% -
0.84 -
82.4 -
1.35-
56% of 9 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uralindstrs plays

Across 117 matches uralindstrs averages K/R 0.85, ADR 90.8 and a rating of 1.22. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 60% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 74 of 117 matches the rating was 1.10 or higher (63%), in 22 it was below 0.90. In 95 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.28. uralindstrs loses the most ELO on Anubis (−31 ELO, win rate 58%). Things go best in match 3 of the day (+32 ELO, win rate 83%). Match no. 3 of the day goes best: 83% win rate, +32 ELO. Improved over the last three months: ADR +4.6, ELO +52. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.21, Win rate at 56%. Last 30 days: 32 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.