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urXra

Serbia
On FACEIT since 2020 198 matches tracked 105 matches in 30 days
Last updated:

How does urXra play?

Rating 0.89 K/R 0.62 ADR 66.6 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 198 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 36%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 21%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.3
Knife kills 10 in 198 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.0%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 13%
3K rounds 2.3%−1.7 pp · Ø 4.0% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 15x 4K, 1 ace in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 15%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, Win rate +11 pp, Clutch 1v1 +9 pp
= Stayed the same
ADR at 66.3, ELO at 1,950
▼ Got worse
K/R −0.06, Rating −0.08, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.62 (at the start 0.68). Well below the average (0.73).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −170 ELO
62 matches · 50% win rate
On Dust 2 −38 ELO
41 matches · 49% win rate
Between 12:00 and 18:00 −181 ELO, win rate 40%
On Thursdays −11 ELO, win rate 39%

urXra loses the most ELO on Mirage: −170 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.82 · Dust 2
  4. Most kills in a match: 31 · Anubis
  5. Reached level 10 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
50% right on the average
0.63 better than 8%
67.3 better than 3%
0.91 better than 15%
53% of 127 duels better than 64%
44% of 27 situations better than 69%
Dust 241
49% better than 43%
0.63 better than 7%
67.6 better than 2%
0.90 better than 12%
47% of 171 duels better than 28%
38% of 29 situations right on the average
Inferno28
54% better than 63%
0.61 better than 4%
63.9 better than 1%
0.85 better than 3%
45% of 83 duels better than 11%
50% of 14 situations better than 80%
Ancient26
62% better than 79%
0.64 better than 10%
67.5 better than 2%
0.91 better than 16%
49% of 65 duels better than 40%
60% of 20 situations better than 90%
Anubis24
54% better than 59%
0.65 better than 13%
66.3 better than 1%
0.89 better than 10%
50% of 74 duels better than 44%
59% of 17 situations better than 92%
Cache12
50% -
0.57 -
65.3 -
0.83-
47% of 34 duels -
57% of 7 situations -
Nuke5
60% -
0.56 -
64.7 -
0.81-
47% of 17 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How urXra plays

Across 198 matches urXra averages K/R 0.62, ADR 66.6 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 9 players. Most room to improve: Damage per round (ADR) at 66.6, better than only 1% of level 9 players. Averages 13.6 kills per match with 43% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 41 of 198 matches the rating was 1.10 or higher (21%), in 107 it was below 0.90. In 198 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. urXra loses the most ELO on Mirage (−170 ELO, win rate 50%). Things go best on Ancient (+72 ELO, win rate 62%). Improved over the last three months: Headshots +5 pp, Win rate +11 pp, Clutch 1v1 +9 pp. Got weaker: K/R −0.06, Rating −0.08, First kills −1 pp. Unchanged in recent months: ADR at 66.3, ELO at 1,950. Last 30 days: 105 matches, win rate 52%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.