uquucucu--

CN
206 matches tracked
ELO ▼ 25
2,977
30-day peak: 3,002
Rank EU ▼ 537 places
#8,444 #213 in CN
30 days · before #7,907 · best #7,907
Last updated:

How does uquucucu-- play?

Rating 0.90 (from 5 matches) K/R 0.76 ADR 83.6 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating from 5 of 206 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 8%−3 pp better than 46%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 32x 4K, 4 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −244 ELO
59 matches · 41% wins
On Anubis −135 ELO
59 matches · 49% wins
Between 0:00 and 6:00 −59 ELO, win rate 44%
On Saturdays −78 ELO, win rate 43%

uquucucu-- loses the most ELO on Mirage: −244 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.28 · Nuke
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis59
49% better than 37%
0.79 better than 73%
87.7 better than 82%
1.10-
53% of 311 duels better than 59%
41% of 32 situations better than 58%
Mirage59
41% better than 13%
0.69 better than 26%
76.4 better than 27%
0.48-
45% of 319 duels better than 17%
35% of 37 situations better than 40%
Dust 243
51% better than 45%
0.79 better than 73%
85.7 better than 74%
0.84-
53% of 215 duels better than 60%
38% of 29 situations level
Ancient19
68% better than 93%
0.75 level
81.6 better than 51%
-
58% of 106 duels better than 83%
33% of 15 situations better than 40%
Cache17
65% -
0.86 -
93.2 -
-
66% of 89 duels -
42% of 12 situations -
Inferno5
40% -
0.79 -
80.0 -
-
57% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uquucucu-- plays

Across 206 matches uquucucu-- averages K/R 0.76 and ADR 83.6; the rating across the 5 rated matches is 0.90. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 16.4 kills per match, 61% of them headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 165 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 0.90. uquucucu-- loses the most ELO on Mirage (−244 ELO, win rate 41%). Things go best in match 2 of the day (+116 ELO, win rate 67%). Last 30 days: 5 matches, win rate 40%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.