uqk----

Kosovo
On FACEIT since 2026 129 matches tracked 96 matches in 30 days
ELO ▲ 698
2,269
30-day peak: 2,269
Rank EU
#113,242
Kosovo #1,083 in Kosovo
Last updated:

How does uqk---- play?

Rating 1.10 K/R 0.77 ADR 86.4 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 129 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 4.6
Zeus kills2 in 129 matches
Knife kills 26 in 129 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 31x 4K, 4 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 75%
Enemies flashed per round 0.65+0.36 · Ø 0.29 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether uqk---- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 129 matches, all from the last 3 months.

Kills per round (K/R)

0.56
SepOctNov

Best month: September 2026 with 0.96.

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
22 matches · 59% win rate
On Ancient −4 ELO
24 matches · 50% win rate

uqk---- loses the most ELO on Dust 2: −72 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Mirage
  3. Longest win streak: 13 wins in a row · Inferno
  4. Most kills in a match: 35 · Mirage
  5. Highest rating in a match: 2.67 · Ancient

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
68% better than 96%
0.79 better than 71%
86.1 better than 74%
1.14 better than 80%
50% of 231 duels better than 42%
42% of 31 situations better than 62%
Ancient24
50% better than 43%
0.76 better than 57%
83.9 better than 60%
1.11 better than 75%
43% of 107 duels better than 11%
50% of 14 situations better than 78%
Dust 222
59% better than 75%
0.81 better than 78%
92.6 better than 91%
1.11 better than 71%
55% of 151 duels better than 69%
32% of 19 situations better than 31%
Anubis19
58% better than 71%
0.74 right on the average
83.5 better than 62%
1.05 better than 53%
51% of 123 duels better than 47%
50% of 10 situations better than 79%
Inferno15
67% better than 82%
0.68 better than 16%
82.0 better than 46%
1.00 better than 28%
45% of 103 duels better than 11%
33% of 6 situations better than 38%
Cache5
60% -
0.80 -
85.6 -
1.02-
55% of 29 duels -
50% of 4 situations -
Nuke3
100% -
0.88 -
96.6 -
1.18-
50% of 18 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uqk---- plays

Across 129 matches uqk---- averages K/R 0.77, ADR 86.4 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Mirage with a 68% win rate in 40 matches. In 60 of 129 matches the rating was 1.10 or higher (47%), in 44 it was below 0.90. In 129 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.38. uqk---- loses the most ELO on Dust 2 (−72 ELO, win rate 59%). Things go best on Mirage (+112 ELO, win rate 68%). Last 30 days: 96 matches, win rate 60%, net ELO +215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.