upper_decky

Czech Republic
On FACEIT since 2020 142 matches tracked 36 matches in 30 days
ELO ▼ 51
2,543
30-day peak: 2,611
Rank EU
#46,767
Czech Republic #399 in Czech Republic
Last updated:
Next update possible in 1h 5m

How does upper_decky play?

Rating 1.51 (from 92 matches) K/R 1.00 ADR 102.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.51
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 92 matches
outstanding 1.80 and up 29% strong 1.30 to 1.79 40% good 1.10 to 1.29 13% normal 0.90 to 1.09 8% weak 0.75 to 0.89 2% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 48%+27 pp · Ø 21% better than 99%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.46+0.42 · Ø 1.04 better than 99%
Pistol kills per match 3.8
Knife kills 4 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.6% of rounds and so well above the average (4.2%).

2K rounds 18.6%+5.0 pp · Ø 13.6% better than 99%
3K rounds 8.6%+4.4 pp · Ø 4.2% better than 99%
MVPs per match 3.4+1.0 · Ø 2.4 better than 99%
4Ks and aces 54x 4K, 10 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.17, Rating +0.41, ADR +18.9
= Stayed the same
Headshots at 48%, Win rate at 48%
▼ Got worse
ELO −132

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.09
MayJunJulAugSepOct

Best month: September 2026 with 1.10. Last 3 months: 1.06 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
42 matches · 52% win rate
On Anubis −9 ELO
20 matches · 55% win rate
Between 12:00 and 18:00 +31 ELO, win rate 43%

upper_decky loses the most ELO on Mirage: −34 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 47 · Inferno

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 48%
1.04 better than 99%
105.5 better than 99%
1.53 better than 99%
66% of 148 duels better than 99%
32% of 22 situations better than 30%
Dust 231
39% better than 10%
0.98 better than 99%
101.9 better than 98%
1.46 better than 99%
63% of 128 duels better than 95%
14% of 14 situations better than 4%
Anubis20
55% better than 57%
0.95 better than 99%
100.1 better than 99%
1.49-
61% of 49 duels better than 92%
60% of 5 situations better than 93%
Ancient17
59% better than 69%
1.03 better than 99%
107.3 better than 99%
1.48 better than 99%
67% of 81 duels better than 99%
17% of 6 situations better than 8%
Inferno12
58% -
1.12 -
109.8 -
1.83-
70% of 37 duels -
0% of 3 situations -
Nuke10
40% -
0.76 -
76.6 -
1.20-
65% of 20 duels -
-
Cache9
33% -
0.96 -
99.4 -
1.56-
67% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How upper_decky plays

Across 142 matches upper_decky averages K/R 1.00 and ADR 102.3; the rating across the 92 rated matches is 1.51. Biggest strength: Rating at 1.51, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 21.9 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 76 of 92 matches the rating was 1.10 or higher (83%), in 9 it was below 0.90. In 89 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: September 2026 at 1.62. upper_decky loses the most ELO on Mirage (−34 ELO, win rate 52%). Things go best on Dust 2 (+100 ELO, win rate 39%). Match no. 2 of the day goes best: 60% win rate, +5 ELO. Improved over the last three months: K/R +0.17, Rating +0.41, ADR +18.9. Got weaker: ELO −132. Unchanged in recent months: Headshots at 48%, Win rate at 48%. Last 30 days: 36 matches, win rate 39%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.