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unque_-

Ukraine
On FACEIT since 2022 284 matches tracked 36 matches in 30 days
Last updated:

How does unque_- play?

Rating 1.02 K/R 0.73 ADR 77.6 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 56%+6 pp · Ø 50% better than 88%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.04+0.03 · Ø 1.01 better than 63%
Pistol kills per match 2.4
Zeus kills1 in 284 matches
Knife kills 3 in 284 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 71%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 23%
4Ks and aces 27x 4K, 3 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 10%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +72
= Stayed the same
Rating at 0.99, Headshots at 44%
▼ Got worse
K/R −0.04, ADR −5.7, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
56 matches · 50% win rate
On Mirage −46 ELO
80 matches · 53% win rate
On Sundays +31 ELO, win rate 38%

unque_- loses the most ELO on Ancient: −77 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% better than 60%
0.73 right on the average
79.4 better than 47%
1.03 better than 57%
58% of 298 duels better than 88%
50% of 58 situations better than 82%
Ancient56
50% right on the average
0.75 better than 59%
79.5 better than 46%
1.03 better than 59%
53% of 217 duels better than 65%
43% of 53 situations better than 65%
Dust 255
49% better than 45%
0.74 better than 56%
76.3 better than 29%
1.05 better than 62%
59% of 209 duels better than 90%
36% of 42 situations better than 45%
Anubis54
43% better than 22%
0.71 better than 40%
77.1 better than 33%
0.99 better than 41%
61% of 218 duels better than 91%
25% of 36 situations better than 20%
Nuke20
55% better than 49%
0.66 better than 15%
68.4 better than 5%
0.97 better than 25%
49% of 65 duels better than 35%
20% of 15 situations better than 12%
Cache14
57% -
0.71 -
79.7 -
0.99-
59% of 61 duels -
22% of 9 situations -
Inferno5
60% -
0.68 -
74.3 -
0.94-
39% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unque_- plays

Across 284 matches unque_- averages K/R 0.73, ADR 77.6 and a rating of 1.02. Biggest strength: Opening duels won at 56%, better than 88% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 8 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 103 of 284 matches the rating was 1.10 or higher (36%), in 100 it was below 0.90. In 216 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. unque_- loses the most ELO on Ancient (−77 ELO, win rate 50%). Things go best on Nuke (+33 ELO, win rate 55%). Improved over the last three months: ELO +72. Got weaker: K/R −0.04, ADR −5.7, Win rate −6 pp. Unchanged in recent months: Rating at 0.99, Headshots at 44%. Last 30 days: 36 matches, win rate 42%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.