unque_-
Name history of unque_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).
Compared with 1,671 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (50%).
Clutch
Average12% of 1v2s won and so well below the average (22%).
Weapons and aim
Average44% headshots and so clearly below the average (48%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.99 (at the start 1.03). Just below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 79.8. Last 3 months: 74.0 (at the start 79.7). Clearly below the average (80.0).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months unchanged at 44%. Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 46% (at the start 52%). Clearly below the average (50%).
Best month: October 2026 with 1,606. Last 3 months: 1,519 (at the start 1,447).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 284 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
unque_- loses the most ELO on Ancient: −77 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.91 · Mirage
Maps in detail
from the last 284 matchesCompared with players on the same level who have at least 15 matches on the map.
How unque_- plays
Across 284 matches unque_- averages K/R 0.73, ADR 77.6 and a rating of 1.02. Biggest strength: Opening duels won at 56%, better than 88% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 8 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 103 of 284 matches the rating was 1.10 or higher (36%), in 100 it was below 0.90. In 216 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. unque_- loses the most ELO on Ancient (−77 ELO, win rate 50%). Things go best on Nuke (+33 ELO, win rate 55%). Improved over the last three months: ELO +72. Got weaker: K/R −0.04, ADR −5.7, Win rate −6 pp. Unchanged in recent months: Rating at 0.99, Headshots at 44%. Last 30 days: 36 matches, win rate 42%, net ELO −127.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.