unko-
Name history of unko-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does unko- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).
Compared with 12,343 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average49% headshots and so clearly below the average (52%).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months unchanged at 1.01. Slightly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 84.2. Last 3 months: 79.7 (at the start 77.6). Just below the average (81.3).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 48% (at the start 50%). Clearly below the average (52%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 52% (at the start 53%). Right on the average (52%).
Best month: August 2026 with 3,317. Last 3 months: 2,788 (at the start 2,901).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 350 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
unko- loses the most ELO on Mirage: −101 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Ancient
- Recorded match no. 250 · Mirage
- Highest rating in a match: 1.94 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 350 matchesCompared with players on the same level who have at least 15 matches on the map.
How unko- plays
Across 350 matches unko- averages K/R 0.72 and ADR 78.5; the rating across the 345 rated matches is 1.01. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 131 of 350 matches the rating was 1.10 or higher (37%), in 128 it was below 0.90. In 304 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. unko- loses the most ELO on Mirage (−101 ELO, win rate 50%). Things go best on Cache (+60 ELO, win rate 62%). Match no. 3 of the day goes best: 61% win rate, +23 ELO. Got weaker: Headshots −2 pp, ELO −113. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.7, Win rate at 52%. Last 30 days: 61 matches, win rate 48%, net ELO −150.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.