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unko-

Russia
On FACEIT since 2021 350 matches tracked 61 matches in 30 days
ELO ▲ 29
2,788
30-day peak: 2,851
Rank EU
#20,810
Russia #5,970 in Russia
Last updated:

How does unko- play?

Rating 1.01 (from 345 matches) K/R 0.72 ADR 78.5 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 350 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 18%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 44x 4K, 1 ace in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 79.7, Win rate at 52%
▼ Got worse
Headshots −2 pp, ELO −113

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
154 matches · 50% win rate
On Ancient −90 ELO
50 matches · 54% win rate
Between 0:00 and 6:00 −64 ELO, win rate 46%
On Wednesdays −33 ELO, win rate 44%

unko- loses the most ELO on Mirage: −101 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 1.94 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
50% better than 35%
0.71 better than 29%
78.9 better than 35%
1.00 better than 31%
52% of 572 duels right on the average
33% of 80 situations better than 33%
Anubis60
50% better than 36%
0.72 better than 35%
77.4 better than 27%
1.03 better than 41%
57% of 255 duels better than 75%
47% of 30 situations better than 71%
Ancient50
54% better than 51%
0.75 better than 46%
80.7 better than 41%
1.05 better than 48%
55% of 186 duels better than 65%
46% of 35 situations better than 71%
Nuke49
59% better than 56%
0.73 better than 31%
79.5 better than 32%
1.04 better than 35%
50% of 218 duels better than 32%
31% of 42 situations better than 29%
Cache21
62% better than 68%
0.70 better than 17%
77.0 better than 18%
0.99 better than 17%
48% of 85 duels better than 19%
25% of 8 situations better than 16%
Dust 216
44% better than 18%
0.62 better than 4%
70.4 better than 5%
0.90 better than 6%
39% of 49 duels better than 3%
50% of 6 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How unko- plays

Across 350 matches unko- averages K/R 0.72 and ADR 78.5; the rating across the 345 rated matches is 1.01. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 131 of 350 matches the rating was 1.10 or higher (37%), in 128 it was below 0.90. In 304 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. unko- loses the most ELO on Mirage (−101 ELO, win rate 50%). Things go best on Cache (+60 ELO, win rate 62%). Match no. 3 of the day goes best: 61% win rate, +23 ELO. Got weaker: Headshots −2 pp, ELO −113. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.7, Win rate at 52%. Last 30 days: 61 matches, win rate 48%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.