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unknown7

Romania
On FACEIT since 2025 456 matches tracked 178 matches in 30 days
Last updated:
Next update possible in 1h 38m

How does unknown7 play?

Rating 1.00 K/R 0.71 ADR 74.6 from 456 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 456 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (370 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 39%
AWP share of kills 13%+1 pp · Ø 12% better than 67%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 26%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 49x 4K, 5 aces in 370 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 11%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 30%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +73
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 74.5, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 456 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −156 ELO
128 matches · 53% win rate
On Anubis −138 ELO
62 matches · 42% win rate
On Sundays −34 ELO, win rate 42%

unknown7 loses the most ELO on Mirage: −156 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.62 · Dust 2
  4. Recorded match no. 250 · Ancient

Maps in detail

from the last 456 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
47% better than 31%
0.72 better than 42%
74.7 better than 20%
1.04 better than 52%
48% of 519 duels better than 31%
42% of 88 situations better than 62%
Mirage128
53% better than 55%
0.71 better than 34%
75.7 better than 23%
0.99 better than 33%
51% of 509 duels right on the average
35% of 60 situations better than 39%
Ancient81
59% better than 72%
0.72 better than 34%
74.7 better than 15%
1.03 better than 46%
50% of 284 duels better than 41%
38% of 56 situations right on the average
Anubis62
42% better than 18%
0.68 better than 19%
73.1 better than 11%
0.97 better than 26%
45% of 252 duels better than 16%
31% of 39 situations better than 33%
Nuke23
48% better than 28%
0.65 better than 11%
73.1 better than 16%
0.91 better than 14%
49% of 73 duels better than 34%
29% of 14 situations better than 21%
Cache20
55% better than 52%
0.70 better than 31%
77.5 better than 35%
0.98 better than 31%
49% of 90 duels better than 32%
11% of 9 situations better than 3%
Inferno6
50% -
0.63 -
64.6 -
0.89-
56% of 18 duels -
67% of 3 situations -
Vertigo3
100% -
0.60 -
57.0 -
0.88-
44% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unknown7 plays

Across 456 matches unknown7 averages K/R 0.71, ADR 74.6 and a rating of 1.00. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 81 matches. In 164 of 456 matches the rating was 1.10 or higher (36%), in 194 it was below 0.90. In 370 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: October 2026 at 1.03. unknown7 loses the most ELO on Mirage (−156 ELO, win rate 53%). Things go best on Nuke (+20 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, −40 ELO. Improved over the last three months: Headshots +4 pp, ELO +73. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 74.5, Win rate at 51%. Last 30 days: 178 matches, win rate 54%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.