unknown1nja

Hong Kong
On FACEIT since 2025 60 matches tracked 32 matches in 30 days
ELO ▲ 48
2,074
30-day peak: 2,074
Rank SEA ▼ 520 places
#5,163
Hong Kong #214 in Hong Kong
30 days · prev. #4,643 · best #3,724
Last updated:

How does unknown1nja play?

Rating 1.06 K/R 0.76 ADR 82.7 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 54%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 1 in 60 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 10%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 13x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 3%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether unknown1nja is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 43 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOctNov

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 1.95 · Nuke
  3. Reached level 10 · Dust 2
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 18%
0.74 right on the average
83.8 better than 65%
1.02 better than 48%
50% of 84 duels better than 43%
47% of 17 situations better than 78%
Dust 217
82% better than 99%
0.78 better than 70%
86.2 better than 76%
1.11 better than 75%
58% of 78 duels better than 84%
50% of 12 situations better than 80%
Ancient8
63% -
0.83 -
86.5 -
1.17-
51% of 43 duels -
33% of 6 situations -
Anubis5
60% -
0.71 -
73.2 -
1.06-
50% of 30 duels -
40% of 5 situations -
Inferno5
60% -
0.61 -
70.2 -
0.79-
30% of 23 duels -
67% of 3 situations -
Cache3
67% -
0.75 -
73.9 -
1.09-
60% of 15 duels -
50% of 4 situations -
Nuke3
67% -
0.92 -
97.0 -
1.37-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unknown1nja plays

Across 60 matches unknown1nja averages K/R 0.76, ADR 82.7 and a rating of 1.06. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 82% win rate in 17 matches. In 26 of 60 matches the rating was 1.10 or higher (43%), in 22 it was below 0.90. In 43 matches with detailed stats: 13 4Ks and 1 ace. Last 30 days: 32 matches, win rate 59%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.