unguilty

Djibouti
On FACEIT since 2019 124 matches tracked
Last updated:

How does unguilty play?

Rating 1.10 K/R 0.79 ADR 85.2 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 124 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 6

Compared with 835 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 51%+1 pp · Ø 50% better than 66%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.99).

Headshot rate 41%−4 pp · Ø 45% better than 26%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 1.13+0.14 · Ø 0.99 better than 94%
Pistol kills per match 2.6
Knife kills 5 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.9%).

2K rounds 14.7%+1.8 pp · Ø 12.9% better than 91%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 72%
4Ks and aces 14x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 68%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 39%
Deaths per round 71%−2 pp · Ø 73% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.22, Rating +0.34, ADR +15.8, Headshots +4 pp, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: September 2026 with 0.99. Last 3 months: 0.98 (at the start 0.76). Well above the average (0.72).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −5 ELO, win rate 47%
On Wednesdays ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 2.76 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 78%
0.78 better than 80%
84.3 better than 80%
1.07 better than 77%
44% of 171 duels better than 21%
40% of 35 situations better than 59%
Anubis23
43% better than 23%
0.78 better than 83%
86.2 better than 89%
1.08 better than 83%
56% of 102 duels better than 81%
50% of 10 situations better than 80%
Ancient19
63% better than 89%
0.79 better than 82%
82.7 better than 66%
1.07 better than 77%
55% of 64 duels better than 79%
40% of 10 situations better than 56%
Inferno17
53% right on the average
0.83 better than 93%
89.5 better than 90%
1.14 better than 89%
65% of 62 duels better than 97%
36% of 14 situations better than 47%
Nuke11
55% -
0.92 -
88.5 -
1.29-
53% of 32 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How unguilty plays

Across 124 matches unguilty averages K/R 0.79, ADR 85.2 and a rating of 1.10. Biggest strength: K/D at 1.13, better than 94% of level 6 players. Averages 16.7 kills per match with 41% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 55 of 124 matches the rating was 1.10 or higher (44%), in 40 it was below 0.90. In 109 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.40. Things go best on Anubis (+26 ELO, win rate 43%). Match no. 3 of the day goes best: 68% win rate, −2 ELO. Improved over the last three months: K/R +0.22, Rating +0.34, ADR +15.8, Headshots +4 pp, Win rate +12 pp. Last 30 days: 6 matches, win rate 83%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.