unfellq

Belarus
On FACEIT since 2016 281 matches tracked 72 matches in 30 days
ELO ▼ 302
2,890
30-day peak: 3,192
Rank EU ▼ 10,182 places
#13,463
Belarus #321 in Belarus
30 days · prev. #3,281 · best #3,100
Last updated:
Next update possible in 24m 20s

How does unfellq play?

Rating 1.00 K/R 0.71 ADR 77.0 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 281 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 22%+10 pp · Ø 12% better than 86%
K/D 1.01−0.03 · Ø 1.04 better than 29%
Pistol kills per match 2.8
Knife kills 3 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 18%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 25x 4K, 0 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +241
= Stayed the same
Headshots at 52%, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.1

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
42 matches · 57% win rate
On Inferno −27 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 −124 ELO, win rate 42%
On Mondays −82 ELO, win rate 17%

unfellq loses the most ELO on Dust 2: −30 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.90 · Anubis
  4. Most kills in a match: 35 · Anubis

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
47% better than 27%
0.74 better than 42%
79.9 better than 37%
1.02 better than 38%
55% of 385 duels better than 66%
38% of 52 situations right on the average
Mirage50
68% better than 95%
0.71 better than 29%
77.9 better than 30%
0.98 better than 25%
53% of 258 duels better than 56%
42% of 19 situations better than 60%
Anubis48
52% better than 42%
0.72 better than 34%
76.3 better than 21%
1.03 better than 41%
47% of 224 duels better than 22%
50% of 36 situations better than 77%
Dust 242
57% better than 63%
0.71 better than 29%
76.3 better than 23%
1.02 better than 36%
52% of 208 duels right on the average
63% of 38 situations better than 95%
Cache23
52% better than 31%
0.66 better than 7%
73.1 better than 8%
0.91 better than 5%
49% of 113 duels better than 21%
40% of 15 situations right on the average
Inferno23
39% better than 5%
0.68 better than 11%
73.0 better than 5%
0.98 better than 13%
49% of 92 duels better than 19%
60% of 10 situations better than 89%
Nuke14
36% -
0.73 -
77.2 -
0.97-
59% of 95 duels -
67% of 3 situations -
Vertigo3
0% -
0.63 -
74.5 -
0.81-
25% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How unfellq plays

Across 281 matches unfellq averages K/R 0.71, ADR 77.0 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Mirage with a 68% win rate in 50 matches. In 98 of 281 matches the rating was 1.10 or higher (35%), in 113 it was below 0.90. In 215 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. unfellq loses the most ELO on Dust 2 (−30 ELO, win rate 57%). Things go best on Anubis (+25 ELO, win rate 52%). From match no. 5 of the day on, things go best: 57% win rate, +10 ELO. Improved over the last three months: ELO +241. Got weaker: K/R −0.04, Rating −0.07, ADR −4.1. Unchanged in recent months: Headshots at 52%, Win rate at 52%. Last 30 days: 72 matches, win rate 42%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.