undone

Portugal
On FACEIT since 2014 66 matches tracked 48 matches in 30 days
ELO ▼ 30
2,405
30-day peak: 2,511
Rank EU
#77,340
Portugal #1,168 in Portugal
Last updated:

How does undone play?

Rating 1.17 K/R 0.82 ADR 84.6 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 66 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 93%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.21+0.18 · Ø 1.03 better than 90%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 9x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 95%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 70%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether undone is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 48 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.86.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 2.68 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
76% better than 99%
0.88 better than 93%
88.1 better than 80%
1.30 better than 96%
57% of 60 duels better than 79%
43% of 14 situations better than 64%
Inferno13
62% -
0.73 -
80.4 -
1.07-
50% of 48 duels -
33% of 6 situations -
Ancient10
50% -
0.89 -
94.1 -
1.26-
51% of 35 duels -
11% of 9 situations -
Cache9
56% -
0.81 -
85.0 -
1.18-
50% of 26 duels -
75% of 4 situations -
Mirage9
44% -
0.74 -
74.1 -
1.04-
57% of 30 duels -
50% of 6 situations -
Anubis4
25% -
0.70 -
79.9 -
0.98-
46% of 13 duels -
50% of 6 situations -
Nuke4
50% -
0.92 -
90.8 -
1.32-
22% of 9 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How undone plays

Across 66 matches undone averages K/R 0.82, ADR 84.6 and a rating of 1.17. Biggest strength: Utility damage per round at 7.1, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Dust 2 with a 76% win rate in 17 matches. In 33 of 66 matches the rating was 1.10 or higher (50%), in 18 it was below 0.90. In 48 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.27. Last 30 days: 48 matches, win rate 60%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.